Ping: Difference between revisions

276 bytes added ,  3 years ago
consistency (to find 64/Melee's pings, start from 64 and read down; to find Brawl onward's pings, start from Brawl and read down). This is because Brawl is the only game to remove pings from entire moves (without getting rid of the whole move), getting rid of nearly half of them. This should help readability a bit
(consistency (to find 64/Melee's pings, start from 64 and read down; to find Brawl onward's pings, start from Brawl and read down). This is because Brawl is the only game to remove pings from entire moves (without getting rid of the whole move), getting rid of nearly half of them. This should help readability a bit)
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In later releases in other regions, two more attacks were added:
In later releases in other regions, two more attacks were added:


*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted, both grounded and aerial)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', attacks were given more realistic and varied sound effects. ''Melee'' introduces some new attacks that use the ping sound effect, with the full list being:
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, the ping remains in all other previous instances. New attacks that use the ping sound effect are:
*Home-Run Bat
*Ness's forward smash
*Luigi's grounded sweetspotted Fire Jump Punch
*Jigglypuff's Rest
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*The [[Freezie]]
*The [[Freezie]]
*Judgment #8 and all [[freezing]] attacks from [[Poké Ball]]s and [[Crazy Hand]]'s Tri-Poke use a quieter variation of the ping to indicate a hit.
*Judgment #8, all three [[freezing]] attacks from [[Poké Ball]]s, and [[Crazy Hand]]'s Tri-Poke freeze use a quieter variation of the ping to indicate a hit.


Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
''Brawl'' changed sound effects for certain items and attacks. The full list is now:
''Brawl'' changed sound effects for certain items and attacks. The full list is now:
*Home-Run Bat
*5 of the 9 moves carried over from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9. (Two of the previously-mentioned Poké Ball spawns are no longer applicable.)
*Luigi's grounded sweetspotted Fire Jump Punch
*Jigglypuff's Rest
*Mr. Game & Watch's Judge #8 and #9
*Luigi's down [[taunt]]
*Luigi's down [[taunt]]
*The [[Dragoon]] (with added echo, and even if it misses)
*The [[Dragoon]] (with added echo, and even if it misses)
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==Trivia==
==Trivia==
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*''Melee'' features the highest number of distinct attacks that can ping, with 11.
*''Brawl'' is the only game to have removed pings from moves (without removing the whole move).


[[Category:Terms]]
[[Category:Terms]]
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