Super Smash Bros. Ultimate

Heaven's Door: Difference between revisions

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(since rage drive involves a command)
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{{Infobox Special Move
{{Infobox Special Move
|name=Heaven's Door
|name=Heaven's Door
|image=
|image=[[File:Kazuya Down B SSBU.gif|300px]]
|caption=Heaven's Door in ''Ultimate''.
|caption=Heaven's Door in ''Ultimate''.
|universe={{uv|Tekken}}
|universe={{uv|Tekken}}

Revision as of 17:31, July 2, 2021

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Heaven's Door
Kazuya Down B SSBU.gif
Heaven's Door in Ultimate.
User Kazuya
Universe Tekken

Heaven's Door (ヘブンズドア, Heaven's Door) is Kazuya's down special move.

Overview

Kazuya does a short hopping uppercut. If he successfully grabs the opponent, he will fly in his Devil Kazuya form and crash down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like Flying Slam. It has 10% damage-based armor from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a recovery tool.

Rage Drive

If Kazuya's Rage mechanic is active while performing the move, it turns into a Rage Drive, dealing more damage with a Special Zoom effect. The Rage Drive can also be activated with a command input (→ ↓ ↘ + held attack/special) or a simple grab. The command input deals even more damage and knockback, KOing at very early percentages.

Instructional quote

Super Smash Bros. Ultimate Move List Kazuya (SSBU) Grab the opponent in front of you and rise upward, then slam them to the ground. This attack ignores an opponent's shield.

Origin

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Heaven's Door is a move introduced to Devil, the Devil form of Kazuya in Tekken Tag Tournament. It is essentially a follow up to Dragon Uppercut, done by holding the ↗ directional pad after the move, dealing extra 15 damage to the opponent. Due to his absence in Tekken 5, Devil Jin gains access to this move, and has kept it since. From Tekken 5 onwards, it can grab against aerial opponents as well.

Rage Drives were introduced in Tekken 7: Fated Retribution as a type of move only being usable during Rage. This was after Rage Arts were introduced in the original Tekken 7. Rage Drives are stronger versions of normal attacks that remove Rage upon use, signified by a blue glow. Rage itself was introduced in Tekken 6, originally being activated at 10% of the character's health, though this has changed throughout the series.