Blast line: Difference between revisions
→Super Smash Bros.
0%Kamikazee (talk | contribs) |
Tag: Mobile edit |
||
Line 20: | Line 20: | ||
==In the games== | ==In the games== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging and the high hitstun, coupled with the fact there are few characters that boast long, safe recoveries, make [[edgeguarding]] an easy task compared to other ''Smash'' titles. | In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging and teching, and the high hitstun, coupled with the fact there are few characters that boast long, safe recoveries, make [[edgeguarding]] an easy task compared to other ''Smash'' titles. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== |