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[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spot dodge animation in ''Melee''.]]
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spot dodge animation in ''Melee''.]]


A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.
A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. Terry can additionally can perform a counterattack after using his sport doge being the character that can do so.


The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.
The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.

Revision as of 18:14, June 30, 2021

Mario's spot dodge animation in Melee.

A spot dodge (その場回避, on-the-spot dodge)[1] or spotdodge, also called a sidestep, officially known as a sidestep dodge in Super Smash Bros. Melee[2] and Super Smash Bros. Brawl[3], and as an on-the-spot dodge in Super Smash Bros. Ultimate[4], named EscapeN by Melee's debug menu, and Brawl and Super Smash Bros. 4's internal character files, is a maneuver that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack. Terry can additionally can perform a counterattack after using his sport doge being the character that can do so.

The spot dodge is the shortest and fastest of the three dodges (roll, spot dodge, and air dodge), and the only one where the player effectively remains stationary.

Though the spot dodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede in Brawl being significantly outside the playing plane for most of his spot dodge's ending lag.

Spot dodge frame list in Melee

Link spotdodging Fox's Blaster in Melee.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Vulnerability vs Intangibility
Dr. Mario (SSBM) Dr. Mario 2-15 22 14 7 50%
Falco (SSBM) Falco 2-15 22 14 7 50%
Fox (SSBM) Fox 2-15 22 14 7 50%
Kirby (SSBM) Kirby 2-15 22 14 7 50%
Link (SSBM) Link 2-15 22 14 7 50%
Luigi (SSBM) Luigi 2-15 22 14 7 50%
Mario (SSBM) Mario 2-15 22 14 7 50%
Pichu (SSBM) Pichu 2-15 22 14 7 50%
Pikachu (SSBM) Pikachu 2-15 22 14 7 50%
Samus (SSBM) Samus 2-15 22 14 7 50%
Sheik (SSBM) Sheik 2-15 22 14 7 50%
Yoshi (SSBM) Yoshi 2-15 22 14 7 50%
Young Link (SSBM) Young Link 2-15 22 14 7 50%
Jigglypuff (SSBM) Jigglypuff 2-15 27 14 12 85.7%
Ice Climbers (SSBM) Ice Climbers 2-18 27 17 9 52.9%
Marth (SSBM) Marth 2-18 27 17 9 52.9%
Ness (SSBM) Ness 2-18 27 17 9 52.9%
Peach (SSBM) Peach 2-18 27 17 9 52.9%
Roy (SSBM) Roy 2-18 27 17 9 52.9%
Mr. Game & Watch (SSBM) Mr. Game & Watch 2-12 32 11 20 181.81%
Ganondorf (SSBM) Ganondorf 2-20 32 19 12 63.1%
Captain Falcon (SSBM) Captain Falcon 3-20 32 18 12 63.1%
Zelda (SSBM) Zelda 3-20 32 18 12 63.1%
Mewtwo (SSBM) Mewtwo 2-21 37 20 16 80%
Donkey Kong (SSBM) Donkey Kong 2-23 37 22 14 63.63%
Bowser (SSBM) Bowser 4-24 42 21 18 85.7%

Spot dodge frame list in Brawl

Zero Suit Samus spotdodging Snake's Remote Missile in Brawl.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Vulnerability vs Intangibility
Falco (SSBB) Falco 2-20 22 19 2 86.36%
Link (SSBB) Link 2-20 22 19 2 86.36%
Pikachu (SSBB) Pikachu 2-20 22 19 2 86.36%
Toon Link (SSBB) Toon Link 2-20 22 19 2 86.36%
Yoshi (SSBB) Yoshi 2-20 22 19 2 86.36%
Marth (SSBB) Marth 2-20 24 19 4 79.17%
Captain Falcon (SSBB) Captain Falcon 2-20 25 19 5 76%
Charizard (SSBB) Charizard 2-20 25 19 5 76%
Diddy Kong (SSBB) Diddy Kong 2-20 25 19 5 76%
Fox (SSBB) Fox 2-20 25 19 5 76%
Ganondorf (SSBB) Ganondorf* 2-20 25 19 5 76%
Ice Climbers (SSBB) Ice Climbers 2-20 25 19 5 76%
Ike (SSBB) Ike 2-20 25 19 5 76%
Ivysaur (SSBB) Ivysaur 2-20 25 19 5 76%
Kirby (SSBB) Kirby 2-20 25 19 5 76%
Lucario (SSBB) Lucario 2-20 25 19 5 76%
Lucas (SSBB) Lucas 2-20 25 19 5 76%
Luigi (SSBB) Luigi 2-20 25 19 5 76%
Mario (SSBB) Mario 2-20 25 19 5 76%
Meta Knight (SSBB) Meta Knight 2-20 25 19 5 76%
Mr. Game & Watch (SSBB) Mr. Game & Watch 2-20 25 19 5 76%
Ness (SSBB) Ness 2-20 25 19 5 76%
Peach (SSBB) Peach 2-20 25 19 5 76%
Pit (SSBB) Pit 2-20 25 19 5 76%
R.O.B. (SSBB) R.O.B. 2-20 25 19 5 76%
Samus (SSBB) Samus 2-20 25 19 5 76%
Sheik (SSBB) Sheik 2-20 25 19 5 76%
Snake (SSBB) Snake 2-20 25 19 5 76%
Sonic (SSBB) Sonic 2-20 25 19 5 76%
Squirtle (SSBB) Squirtle 2-20 25 19 5 76%
Wario (SSBB) Wario 2-20 25 19 5 76%
Wolf (SSBB) Wolf 2-20 25 19 5 76%
Zelda (SSBB) Zelda 2-20 25 19 5 76%
Zero Suit Samus (SSBB) Zero Suit Samus 2-20 25 19 5 76%
Jigglypuff (SSBB) Jigglypuff 3-16 25 14 9 56%
Olimar (SSBB) Olimar 3-20 25 18 5 72%
King Dedede (SSBB) King Dedede** 2-20 27 19 7 70.37%
Donkey Kong (SSBB) Donkey Kong 2-23 30 22 7 73.33%
Bowser (SSBB) Bowser 3-24 32 22 8 68.75%

* Moves back slightly.

** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot dodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spot dodge.

Spot dodge frame list in Smash 4

Villager spotdodging Shulk's forward smash in SSB4.

Prior to version 1.1.0 of Smash 4, all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.

Characters Intangibility Frames Total Frames
Duck Hunt (SSB4) Duck Hunt 2-16 24
Fox (SSB4) Fox 2-15 24
Little Mac (SSB4) Little Mac 2-15 24
Meta Knight (SSB4) Meta Knight 2-15 24
Pikachu (SSB4) Pikachu 2-15 24
Sheik (SSB4) Sheik 2-15 24
Sonic (SSB4) Sonic 2-15 24
Toon Link (SSB4) Toon Link 2-15 24
Zero Suit Samus (SSB4) Zero Suit Samus 2-15 24
Mewtwo (SSB4) Mewtwo 2-14 24
Dark Pit (SSB4) Dark Pit 2-16 25
Diddy Kong (SSB4) Diddy Kong 2-16 25
Falco (SSB4) Falco 2-16 25
Greninja (SSB4) Greninja 2-16 25
Mr. Game & Watch (SSB4) Mr. Game & Watch 2-16 25
Pit (SSB4) Pit 2-16 25
Wii Fit Trainer (SSB4) Wii Fit Trainer 2-16 25
Dr. Mario (SSB4) Dr. Mario 2-17 26
Kirby (SSB4) Kirby 3-17 26
Lucina (SSB4) Lucina 3-17 26
Luigi (SSB4) Luigi 2-17 26
Mario (SSB4) Mario 2-17 26
Marth (SSB4) Marth 3-17 26
Mii Brawler (SSB4) Mii Brawler 2-17 26
Mii Gunner (SSB4) Mii Gunner 2-17 26
Olimar (SSB4) Olimar 3-17 26
Pac-Man (SSB4) Pac-Man 2-17 26
R.O.B. (SSB4) R.O.B. 2-17 26
Rosalina (SSB4) Rosalina 2-17 26
Roy (SSB4) Roy 2-17 26
Samus (SSB4) Samus 2-17 26
Wario (SSB4) Wario 3-17 26
Lucario (SSB4) Lucario 2-15 26
Corrin (SSB4) Corrin 3-17 26
Bowser Jr. (SSB4) Bowser Jr. 3-18 27
Captain Falcon (SSB4) Captain Falcon 3-18 27
Charizard (SSB4) Charizard 3-18 27
Cloud (SSB4) Cloud 3-18 27
Ike (SSB4) Ike 3-18 27
Link (SSB4) Link 3-18 27
Lucas (SSB4) Lucas 3-18 27
Mega Man (SSB4) Mega Man 3-18 27
Mii Swordfighter (SSB4) Mii Swordfighter 3-18 27
Ness (SSB4) Ness 3-18 27
Palutena (SSB4) Palutena 3-18 27
Peach (SSB4) Peach 3-18 27
Robin (SSB4) Robin 3-18 27
Shulk (SSB4) Shulk 3-18 27
Villager (SSB4) Villager 3-18 27
Yoshi (SSB4) Yoshi 3-18 27
Zelda (SSB4) Zelda 3-18 27
Ryu (SSB4) Ryu 3-17 27
Bowser (SSB4) Bowser 4-19 28
Donkey Kong (SSB4) Donkey Kong 4-19 28
Ganondorf (SSB4) Ganondorf 4-19 28
Jigglypuff (SSB4) Jigglypuff 4-19 28
King Dedede (SSB4) King Dedede 4-19 28
Bayonetta (SSB4) Bayonetta 5-19[5] 29

Spot dodge frame list in Ultimate

In Ultimate, spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of Bayonetta, and Mythra who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any ground attack (including special moves, but excluding grabs and dash attacks, the latter since they require the user to dash first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with rolls and air dodges.

The formula to determine a spot dodge's duration before it can be interrupted is D * (1 + P), plus one frame if stale, where D is the total duration of the spot dodge when fresh, and P is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.

In the list below, values in parenthesis show the total frames of spot dodges when canceled into an attack. Attacks used out of spot dodges cannot be canceled into aerials.

Characters Intangibility frames Total frames
Fresh Fully stale Fresh Fully stale
Fox (SSBU) Fox 3-14 6-15 23 (18) 30 (24)
Little Mac (SSBU) Little Mac 3-14 6-15 23 (18) 30 (24)
Sheik (SSBU) Sheik 3-14 6-15 23 (18) 30 (24)
Zero Suit Samus (SSBU) Zero Suit Samus 3-14 6-15 23 (18) 30 (24)
Diddy Kong (SSBU) Diddy Kong 3-14 6-15 23 (18) 30 (24)
Greninja (SSBU) Greninja 3-16 6-16 24 (19) 32 (25)
Meta Knight (SSBU) Meta Knight 3-16 6-16 24 (19) 32 (25)
Pichu (SSBU) Pichu 3-16 6-16 24 (19) 32 (25)
Pikachu (SSBU) Pikachu 3-16 6-16 24 (19) 32 (25)
Sonic (SSBU) Sonic 3-16 6-16 24 (19) 32 (25)
Squirtle (SSBU) Squirtle 3-16 6-16 24 (19) 32 (25)
Toon Link (SSBU) Toon Link 3-16 6-16 24 (19) 32 (25)
Young Link (SSBU) Young Link 3-16 6-16 24 (19) 32 (25)
Banjo & Kazooie (SSBU) Banjo & Kazooie 3-17 6-17 25 (20) 33 (27)
Bowser Jr. (SSBU) Bowser Jr. 3-17 6-17 25 (20) 33 (27)
Byleth (SSBU) Byleth 3-17 6-17 25 (20) 33 (27)
Chrom (SSBU) Chrom 3-17 6-17 25 (20) 33 (27)
Cloud (SSBU) Cloud 3-17 6-17 25 (20) 33 (27)
Corrin (SSBU) Corrin 3-17 6-17 25 (20) 33 (27)
Dark Pit (SSBU) Dark Pit 3-17 6-17 25 (20) 33 (27)
Dr. Mario (SSBU) Dr. Mario 3-17 6-17 25 (20) 33 (27)
Duck Hunt (SSBU) Duck Hunt 3-17 6-17 25 (20) 33 (27)
Falco (SSBU) Falco 3-17 6-17 25 (20) 33 (27)
Hero (SSBU) Hero 3-17 6-17 25 (20) 33 (27)
Ice Climbers (SSBU) Ice Climbers 3-17 6-17 25 (20) 33 (27)
Inkling (SSBU) Inkling 3-17 6-17 25 (20) 33 (27)
Isabelle (SSBU) Isabelle 3-17 6-17 25 (20) 33 (27)
Joker (SSBU) Joker 3-17 6-17 25 (20) 33 (27)
Lucario (SSBU) Lucario 3-17 6-17 25 (20) 33 (27)
Lucas (SSBU) Lucas 3-17 6-17 25 (20) 33 (27)
Lucina (SSBU) Lucina 3-17 6-17 25 (20) 33 (27)
Luigi (SSBU) Luigi 3-17 6-17 25 (20) 33 (27)
Mario (SSBU) Mario 3-17 6-17 25 (20) 33 (27)
Marth (SSBU) Marth 3-17 6-17 25 (20) 33 (27)
Mega Man (SSBU) Mega Man 3-17 6-17 25 (20) 33 (27)
Mewtwo (SSBU) Mewtwo 3-17 6-17 25 (20) 33 (27)
Mii Brawler (SSBU) Mii Brawler 3-17 6-17 25 (20) 33 (27)
Mii Gunner (SSBU) Mii Gunner 3-17 6-17 25 (20) 33 (27)
Mii Swordfighter (SSBU) Mii Swordfighter 3-17 6-17 25 (20) 33 (27)
Ness (SSBU) Ness 3-17 6-17 25 (20) 33 (27)
Olimar (SSBU) Olimar 3-17 6-17 25 (20) 33 (27)
Pac-Man (SSBU) Pac-Man 3-17 6-17 25 (20) 33 (27)
Palutena (SSBU) Palutena 3-17 6-17 25 (20) 33 (27)
Piranha Plant (SSBU) Piranha Plant 3-17 6-17 25 (20) 33 (27)
Pit (SSBU) Pit 3-17 6-17 25 (20) 33 (27)
R.O.B. (SSBU) R.O.B. 3-17 6-17 25 (20) 33 (27)
Roy (SSBU) Roy 3-17 6-17 25 (20) 33 (27)
Sephiroth (SSBU) Sephiroth 3-17 6-17 25 (20) 33 (27)
Shulk (SSBU) Shulk 3-17 6-17 25 (20) 33 (27)
Terry (SSBU) Terry 3-17 6-17 25 (20)[6] 33 (27)
Villager (SSBU) Villager 3-17 6-17 25 (20) 33 (27)
Wii Fit Trainer (SSBU) Wii Fit Trainer 3-17 6-17 25 (20) 33 (27)
Wolf (SSBU) Wolf 3-17 6-17 25 (20) 33 (27)
Pyra (SSBU) Pyra 3-17 6-17 25 (20) 33 (27)
Bayonetta (SSBU) Bayonetta 6-17[7] 9-18 25 (20) 33 (27)
Captain Falcon (SSBU) Captain Falcon 3-17 6-17 26 (21) 34 (28)
Daisy (SSBU) Daisy 3-17 6-17 26 (21) 34 (28)
Dark Samus (SSBU) Dark Samus 3-17 6-17 26 (21) 34 (28)
Donkey Kong (SSBU) Donkey Kong 3-17 6-17 26 (21) 34 (28)
Ike (SSBU) Ike 3-17 6-17 26 (21) 34 (28)
Incineroar (SSBU) Incineroar 3-17 6-17 26 (21) 34 (28)
Ivysaur (SSBU) Ivysaur 3-17 6-17 26 (21) 34 (28)
Jigglypuff (SSBU) Jigglypuff 3-17 6-17 26 (21) 34 (28)
Ken (SSBU) Ken 3-17 6-17 26 (21) 34 (28)
Kirby (SSBU) Kirby 3-17 6-17 26 (21) 34 (28)
Link (SSBU) Link 3-17 6-17 26 (21) 34 (28)
Mr. Game & Watch (SSBU) Mr. Game & Watch 3-17 6-17 26 (21) 34 (28)
Peach (SSBU) Peach 3-17 6-17 26 (21) 34 (28)
Richter (SSBU) Richter 3-17 6-17 26 (21) 34 (28)
Robin (SSBU) Robin 3-17 6-17 26 (21) 34 (28)
Rosalina (SSBU) Rosalina 3-17 6-17 26 (21) 34 (28)
Ryu (SSBU) Ryu 3-17 6-17 26 (21) 34 (28)
Samus (SSBU) Samus 3-17 6-17 26 (21) 34 (28)
Simon (SSBU) Simon 3-17 6-17 26 (21) 34 (28)
Snake (SSBU) Snake 3-17 6-17 26 (21) 34 (28)
Wario (SSBU) Wario 3-17 6-17 26 (21) 34 (28)
Yoshi (SSBU) Yoshi 3-17 6-17 26 (21) 34 (28)
Zelda (SSBU) Zelda 3-17 6-17 26 (21) 34 (28)
Bowser (SSBU) Bowser 3-18 6-18 28 (23) 37 (30)
Charizard (SSBU) Charizard 3-18 6-18 28 (23) 37 (30)
Ganondorf (SSBU) Ganondorf 3-18 6-18 28 (23) 37 (30)
King Dedede (SSBU) King Dedede 3-18 6-18 28 (23) 37 (30)
King K. Rool (SSBU) King K. Rool 3-18 6-18 28 (23) 37 (30)
Ridley (SSBU) Ridley 3-18 6-18 28 (23) 37 (30)
Mythra (SSBU) Mythra 7-21[8] 10-21 31 (26) 40 (32)

References

  1. ^ "Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
  2. ^ Super Smash Bros. Melee How to Play video
  3. ^ "Shielding & Dodging" page on Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
  4. ^ "On-the-Spot Dodge Into Counter Attack" tip from Super Smash Bros. Ultimate ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")
  5. ^ Bat Within activates on frames 1-4.
  6. ^ Can be canceled into Dodge Attack on frames 10-17.
  7. ^ Bat Within activates on frames 2-5.
  8. ^ Foresight activates on frames 2-6.