Passive shield: Difference between revisions

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==Overview==
==Overview==
[[File:LinkShieldUltimate.jpg|thumb|250px|Link blocking a Fireball with his shield in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:LinkShieldUltimate.jpg|thumb|250px|Link blocking a Fireball with his shield in ''[[Super Smash Bros. Ultimate]]''.]]
Incoming projectiles that hit the shield will deal no damage and simply push the wielder back, dependent on how much damage and knockback it would ordinarily do. Unlike other projectile-countering abilities (like [[reflection|reflector]]s or the default bubble shield), this shield cannot break and can block any amount of projectiles regardless of power. The only exceptions to this rule are Young Link's Deku Shield in ''Melee'' (as powerful projectiles will pierce through it), and Link's shield in the original ''[[Super Smash Bros.]]'', which is only aesthetic and has no effect on gameplay.
Incoming projectiles that hit the shield will deal no damage and simply push the wielder back, dependent on how much damage and knockback it would ordinarily do. Unlike other projectile-countering abilities (like [[reflection|reflector]]s or the default bubble shield), this shield cannot break and can block any amount of projectiles regardless of power. The only exception to this rule is Link's shield in the original ''[[Super Smash Bros.]]'', which is only aesthetic and has no effect on gameplay.


Link's shield effect was first implemented in ''[[Super Smash Bros. Melee]]'' and has been retained in all installments of the series since then, and the mechanic is also shared with his [[clone]]s. Link's shield in ''[[Super Smash Bros. 4]]'' was altered slightly—he now takes a defensive stance when hit, and his shield is also active while he is walking. The Hero, a DLC character for ''[[Super Smash Bros. Ultimate]]'', uses similar mechanics to Link's shield.
Link's shield effect was first implemented in ''[[Super Smash Bros. Melee]]'' and has been retained in all installments of the series since then, and the mechanic is also shared with his [[clone]]s. Link's shield in ''[[Super Smash Bros. 4]]'' was altered slightly—he now takes a defensive stance when hit, and his shield is also active while he is walking. The Hero, a DLC character for ''[[Super Smash Bros. Ultimate]]'', uses similar mechanics to Link's shield.
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To be considered a projectile for the purposes of the shield, a [[hitbox]] must be [[reflect]]able and not [[unblockable]]. It does not actually matter whether the hitbox is attached to a projectile; [[Reflector (Falco)|Falco's Reflector]] in ''SSB4'' is blocked by the shield, even though its hitbox is attached to Falco himself.
To be considered a projectile for the purposes of the shield, a [[hitbox]] must be [[reflect]]able and not [[unblockable]]. It does not actually matter whether the hitbox is attached to a projectile; [[Reflector (Falco)|Falco's Reflector]] in ''SSB4'' is blocked by the shield, even though its hitbox is attached to Falco himself.
In ''Melee'', a hitbox doesn't necessarily need to be reflectable to be blockable by a passive shield; the passive shields can block Hammer hitboxes although those are not reflectable. However, any hitbox that is unblockable to passive shields cannot be reflected or absorbed either.


In ''Ultimate'', from version {{SSBU|4.0.0}} onward, characters who carry shields can [[shield SDI]] when blocking a projectile with their shield.
In ''Ultimate'', from version {{SSBU|4.0.0}} onward, characters who carry shields can [[shield SDI]] when blocking a projectile with their shield.
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