Super Smash Bros. Ultimate

List of updates (SSBU)/12.0.0 changelog: Difference between revisions

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=={{SSBU|King K. Rool}}==
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Revision as of 22:45, June 29, 2021

This is the list of known changes in version 12.0.0 of Super Smash Bros. Ultimate.

Marth

  • Buff The tipper of dash attack deals more damage (12% → 13%), it deals more knockback (95 base/55 scaling → 93/58) and the blade hitbox has been moved back slightly (Z: 2 → 0.5).
  • Buff The tipper of up tilt deals more damage (9% → 10%) with no knockback compensation, and the blade hitbox has been moved back slightly (Z: 2 → 0.7).
  • Buff The tipper hitbox of down tilt is larger, and the sourspot has been slightly shrunken (16.7u → 15.7u), making it easier to land the sweetspot.
  • Bug fix Fixed an issue that caused opponents to sometimes go below the ledge and get bounced off the side of the stage after using down throw.

Young Link

  • Buff Up smash's first and second hits deal less fixed knockback (38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.

Olimar

  • Buff Forward smash's clean hit has a longer duration (frames 11-12 → 11-13). The mid hit was made shorter to compensate.
  • Change Forward throw releases opponents one frame later (frame 17 → 18), effectively reducing its ending lag, but giving the opponent more time to DI.

Rosalina & Luma

  • Buff Luma will now be in front of Rosalina when using Star Bits in reverse.

Mii Brawler

  • Buff The first, second, and fifth hits of Flashing Mach Punch have more range.
  • Buff Onslaught deals more damage (1.5% → 2% (hits 2-6), 5% → 7% (hit 7); 16% total → 20.5%), with knockback scaling partially compensated (170 → 144).
  • Buff Head-On Assault's falling hit against grounded opponents deals more shield damage (0 → 5), and has more knockback scaling (48 → 51). The landing hit also has a new hitbox against aerial opponents, which is larger (4u → 4.5u) and deals more knockback (120 base/48 scaling → 122/56).

Mii Swordfighter

  • Buff Airborne Assault deals more damage (12% → 14%) with knockback scaling partially compensated (90 → 85).
  • Buff Adjusted the behavior of Gale Stab such that Mii Swordfighter can now grab the ledge after hitting the target but before reaching the special fall state.
  • Buff Stone Scabbard's landing hit deals more damage (5% → 8%), with knockback scaling compensated (110 → 93).
  • Buff Blade Counter has less startup (frames 6-26 → 5-25), with its intangibility starting earlier (frames 5-6 → 4-6), and has less ending lag on activation (FAF 41 → 39).
  • Buff Power Thrust has less startup (frame 14 (grounded)/16 (aerial) → 12/14), with its total duration reduced as well (FAF 62/68/61 → 60/66/59).

Mii Gunner

Ryu

  • Shakunetsu Hadoken
    • Buff Has a new, higher priority hitbox that only hits grounded opponents, making it easier to hit them multiple times.
    • Change Previous hitbox has lower priority (Clean ID 0 → 1, Late ID 0/1 → 3/1).
    • Change Late multihit hitbox is slightly further forward (Medium/Heavy ID 1: Z -0.2/-4.5 → 0.3/-4.5, Medium ID 3: Z -2.5/-2.5 → -2.0/-2.0, Heavy ID 3: Z -3.0/-3.0 → -2.0/-2.0).
    • Buff Multihit has more base knockback (11 (light)/14 (medium)/17 (heavy) → 40 (all)).
    • Buff Clean multihit has a higher hitstun modifier (4 → 10).

Bayonetta

  • Buff Rapid jab's finisher has more knockback scaling (117 → 121) and launches at a lower angle (55° → 43°), improving its KO potential.
  • Buff Down smash is faster (frame 20 → 17), with its total duration reduced as well (FAF 69 → 66).
  • Buff Witch Time's slowdown duration is reduced less when activated by a projectile (40 frames → 30).

Banjo & Kazooie

  • Buff Up tilt has more knockback scaling (114 → 119).
  • Buff Forward smash has more knockback scaling (94 → 97).
  • Change Back aerial's third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).

Min Min

  • Buff Rapid jab's hitboxes are slightly longer (Y/Y2 offset: 5.5—11.5 → 5.4—11.6) and the farthest one is slightly bigger (5.5u → 5.6u).
  • Nerf Up smash has more startup lag (frame 7 → 8), and its reflector starts later (frame 6 → 7), with its total duration increased as well (FAF 53 → 54).
  • Nerf Up smash's sweetspot has less knockback scaling (80 → 77 (early)/76 (mid)/75 (late)).
  • Nerf ARM Hook cannot grab ledges as early (frame 5 → 7).

Steve

  • Bug fix Minecart has been adjusted to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
  • Bug fix Elytra will no longer give Steve extra jumps if he is hit at a certain time during the starting animation.

Pyra

  • Buff Neutral attack's second hit's farthest hitbox has a higher hitstun modifier (8 → 12), allowing it to connect more reliably into the rapid jab.
  • Nerf Forward smash has less pushback while charging.

Mythra

  • Nerf Directional air dodge grants less intangibility (frames 6-24 → 6-21), no longer allowing Mythra to grab a ledge with no vulnerability frames inbetween.
  • Buff Neutral attack's second hit's farthest hitbox has a higher hitstun modifier (8 → 12), allowing it to connect more reliably into the rapid jab.
  • Nerf Forward smash has less pushback while charging.
  • Change Lightning Buster's final hit no longer ignores the opponent's weight. As a result, it KOs characters with a weight above 100 later, but KOs characters with a weight below 100 earlier.

King K. Rool

  • Bug fix Fixed an issue where King K. Rool could float over Steve's blocks using the final hit of up smash or the final hit of his jab.
  • Bug fix Fixed an issue where King K. Rool could bypass the collision of Steve's blocks up close with the final hit of his jab.