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(→Special moves: 11.0.1 update made header landing lag back to pre-11.0.0) |
SuperSqank (talk | contribs) (→Special moves: Header had 20 frames of landing lag in S4. The "14" collected from whatever resource is a hex value (so 14 = 20).) |
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**{{buff|The ball travels more quickly when headed (2.8 → 3.5).}} | **{{buff|The ball travels more quickly when headed (2.8 → 3.5).}} | ||
**{{change|The ball has a higher vertical air speed during Header's startup (1.5 → 1.6).}} | **{{change|The ball has a higher vertical air speed during Header's startup (1.5 → 1.6).}} | ||
**{{buff|It has significantly less ending lag (FAF 59-75 → 41-57) and landing lag ( | **{{buff|It has significantly less ending lag (FAF 59-75 → 41-57) and landing lag (20 frames → 9).}} | ||
**{{buff|It offers a larger range of motion when hitting the ball both with a second input (10° min → 13°) and without (-7.7° max → -22°).}} | **{{buff|It offers a larger range of motion when hitting the ball both with a second input (10° min → 13°) and without (-7.7° max → -22°).}} | ||
**{{buff|Its spike hitbox is larger (5u → 5.7u (clean), 3u → 4u (late)).}} | **{{buff|Its spike hitbox is larger (5u → 5.7u (clean), 3u → 4u (late)).}} | ||
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**{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}} | **{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}} | ||
**{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}} | **{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}} | ||
**{{buff|Successfully using Deep Breathing improves | **{{buff|Successfully using Deep Breathing improves Wii Fit Trainer's attributes to a greater extent.}} | ||
***{{buff|Air speed: x1.17 ~ x1.2}} | ***{{buff|Air speed: x1.17 ~ x1.2}} | ||
***{{buff|Fall speed: x1.17 ~ x1.2}} | ***{{buff|Fall speed: x1.17 ~ x1.2}} |
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