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Juanez0907 (talk | contribs) Tag: Mobile edit |
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The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if [[shield]]ed, and if Charizard ends up lying on the ground, it can even set up a free [[jab lock]] for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. | The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if [[shield]]ed, and if Charizard ends up lying on the ground, it can even set up a free [[jab lock]] for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. | ||
Flare Blitz can be used for horizontal recovery, as it travels the whole length of Final Destination and can snap the ledge before the animation completes. Furthermore, it grants | Flare Blitz can be used for horizontal recovery, as it travels the whole length of Final Destination and can snap the ledge before the animation completes. Furthermore, it grants damage-based [[armor]] on frames 23-53 that sustains 15% (effectively 18% in 1v1) granting a safer recovery to stage. | ||
In ''Ultimate'', Flare Blitz is even more powerful, and the recoil from the collision cannot be jab locked. | In ''Ultimate'', Flare Blitz is even more powerful, and the recoil from the collision cannot be jab locked. |