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Tag: Mobile edit |
SacredFire37 (talk | contribs) m (→In Super Smash Bros.: It only comes out on frame 7 in Brawl. In Melee, it's frame 6 and in Smash 4 and Ultimate, it's frame 10.) Tag: Mobile edit |
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===In ''[[Super Smash Bros.]]''=== | ===In ''[[Super Smash Bros.]]''=== | ||
:{{Main|Luigi (SSB)/Down special}} | :{{Main|Luigi (SSB)/Down special}} | ||
In the original ''Super Smash Bros.'', there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deals 15% and 18% damage, respectively, with the latter dealing significantly more [[Knockback|knockback]] than the former. Only one of the hitboxes can hit a particular enemy with a use of the move, however, acting more like a [[sex kick]]. The first incarnation of the move is not as difficult to use as a recovery move as the one in ''[[Melee]],'' but is slightly more difficult than in ''[[Brawl]]''. Otherwise, it is exactly the same as Mario Tornado. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's secondary [[KO|KO'ing]] move after his [[Super Jump Punch]]. Notably, this variant is the only version of the move that comes out on frame 1 | In the original ''Super Smash Bros.'', there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deals 15% and 18% damage, respectively, with the latter dealing significantly more [[Knockback|knockback]] than the former. Only one of the hitboxes can hit a particular enemy with a use of the move, however, acting more like a [[sex kick]]. The first incarnation of the move is not as difficult to use as a recovery move as the one in ''[[Melee]],'' but is slightly more difficult than in ''[[Brawl]]''. Otherwise, it is exactly the same as Mario Tornado. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's secondary [[KO|KO'ing]] move after his [[Super Jump Punch]]. Notably, this variant is the only version of the move that comes out on frame 1, making it a notoriously effective combo breaker. | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== |
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