Wizard's Foot: Difference between revisions

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[[File:SSB4 Ganondorf Screen-6.jpg|thumb|Grounded Wizard's Foot in ''Smash 4''.]]
[[File:SSB4 Ganondorf Screen-6.jpg|thumb|Grounded Wizard's Foot in ''Smash 4''.]]


In ''Super Smash Bros. 4'', Wizard's Foot has see some changes. The grounded version has seen a couple of notably improvements. The move now deals 2% more damage on all hitboxes, making it a stronger KO move. The foot hitbox is now as strong as the near hitboxes were previously while the near hitboxes now KO {{SSB4|Mario}} at around 153% at the middle of Final Destination and just over 100% at the edge. In addition to this, the grounded version also has more range, with the move no longer having deceptively short horizontal range. The move also retains its ability to be edge-canceled unlike Falcon Kick, allowing it to retain its approach potential when used near an edge.
In ''Super Smash Bros. 4'', Wizard's Foot has see some changes. The grounded version has seen a couple of notable improvements. The move now deals 2% more damage on all hitboxes, making it a stronger KO move. The foot hitbox is now as strong as the near hitboxes were previously while the near hitboxes now KO {{SSB4|Mario}} at around 153% at the middle of Final Destination and just over 100% at the edge. In addition to this, the grounded version also has more range, with the move no longer having deceptively short horizontal range. The move also retains its ability to be edge-canceled unlike Falcon Kick, allowing it to retain its approach potential when used near an edge.


The aerial version was unchanged but it did benefit from multiple universal changes including the removal of meteor canceling and the universal increase to shield damage, making it more reliable off stage as well as making it riskier to shield. It also indirectly benefits from the power reduction down aerial received, now making it a more powerful move than down aerial at lower percents although down aerial is still a superior edgeguarding option overall. The aerial version is hindered by the fact that grounded opponents can now tech meteor smashes although this only hinders the clean hit. The landing hit was also unchanged, at least in terms of its speed and properties.
The aerial version was unchanged but it did benefit from multiple universal changes including the removal of meteor canceling and the universal increase to shield damage, making it more reliable off stage as well as making it riskier to shield. It also indirectly benefits from the power reduction down aerial received, now making it a more powerful move than down aerial at lower percents although down aerial is still a superior edgeguarding option overall. The aerial version is hindered by the fact that grounded opponents can now tech meteor smashes although this only hinders the clean hit. The landing hit was also unchanged, at least in terms of its speed and properties.
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