Link (SSBU): Difference between revisions

(Undid edit by 23.28.197.157: So? This page isn't about them.)
Tag: Undo
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|usname=Spin Attack
|usname=Spin Attack
|usdmg=14%/12%/9%/7% (grounded, blade), 11.2%/9.6%/7.2%/5.6% (grounded, tip), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5)
|usdmg=14%/12%/9%/7% (grounded, blade), 11.2%/9.6%/7.2%/5.6% (grounded, tip), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5)
|usdesc=[[zeldawiki:Spin Attack|A spinning, outward slash]] on the ground, or a series of spinning, inward slashes in the air. Much like in the ''The Legend of Zelda'' series, it is a powerful attack, and can be charged on the ground for even higher damage and knockback. Conversely, an aerial Spin Attack is Link's primary recovery move that covers respectable vertical distance, but minimal horizontal distance. The grounded version is a fast [[out of shield]] option and decays on damage over time, KOing at around 120% uncharged with the strongest hit, while the aerial version deals up to 5 hits and can KO reliably near edges. The grounded version is extremely unsafe of shield, with nearly every character being able to punish with a Forward smash out of shield.
|usdesc=[[zeldawiki:Spin Attack|A spinning, outward slash]] on the ground, or a series of spinning, inward slashes in the air. Much like in the ''The Legend of Zelda'' series, it is a powerful attack, and can be charged on the ground for even higher damage and knockback. Conversely, an aerial Spin Attack is Link's primary recovery move that covers respectable vertical distance, but minimal horizontal distance. The grounded version is a fast [[out of shield]] option and its damage decays over time, KOing at around 120% uncharged with the strongest hit, while the aerial version deals up to 5 hits and can KO reliably near edges. The grounded version is extremely unsafe on shield, with nearly every character being able to punish with a Forward smash out of shield.
|dsname=Remote Bomb
|dsname=Remote Bomb
|dsdmg=1% (throw), 7% (detonation)
|dsdmg=1% (throw), 7% (detonation)
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