3-Minute Smash: Difference between revisions

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[[Image:Fightingalloyteam.jpg|frame|Co-op 3 minute brawl]]'''3-Minute Melee''' and '''3-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 3 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]]. These are generally considered relatively easy compared to the other Multi-Man Melees and Brawls (except for [[10-Man Melee and Brawl|10 man]] of course).
[[Image:Fightingalloyteam.jpg|frame|Co-op 3 minute brawl]]'''3-Minute Melee''' and '''3-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 3 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]].


The high scores of 3-Minute Melee and Brawl depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[Knock-out|knocked out]]. If it is not cleared, a record is made of the length of time which the character lasted. This Melee/Brawl is followed by [[15-Minute Melee and Brawl]] which is 5-times longer than this, which is why this considered one of the easier events to clear. Not much strategy is involved in passing this event for an intermediate player but to an ametuer this may take some practise as the sheer weight of the Alloys or Wire Frames can take out most players if the player lets his or her guard down.
The high scores of 3-Minute Melee and Brawl depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[Knock-out|knocked out]]. If it is not cleared, a record is made of the length of time which the character lasted. This Melee/Brawl is followed by [[15-Minute Melee and Brawl]] which is 5-times longer than this, which is why this considered one of the easier events to clear. Not much strategy is involved in passing this event for an intermediate player but to an ametuer this may take some practise as the sheer weight of the Alloys or Wire Frames can take out most players if the player lets his or her guard down.