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SuperSqank (talk | contribs) m (→Special moves) |
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**{{buff|Dolphin Slash has much less landing lag (35 frames → 20).}} | **{{buff|Dolphin Slash has much less landing lag (35 frames → 20).}} | ||
**{{nerf|The grounded version has less intagibility (frame 1-5 → 4-5), hindering its utility as an [[out of shield]] option or as an option to stuff out approaches.}} | **{{nerf|The grounded version has less intagibility (frame 1-5 → 4-5), hindering its utility as an [[out of shield]] option or as an option to stuff out approaches.}} | ||
**{{nerf|The | **{{nerf|The clean hit deals less damage (13% → 11%) without full compensation on its knockback scaling (68 → 74), hindering its KO potential.}} | ||
**{{nerf|The clean hit has smaller hitboxes (6.5u/6.5u → 4u/4u) and the far hitbox has been moved closer to Marth (z offset: 9 → 8), considerably reducing its range.}} | **{{nerf|The clean hit has smaller hitboxes (6.5u/6.5u → 4u/4u) and the far hitbox has been moved closer to Marth (z offset: 9 → 8), considerably reducing its range.}} | ||
**{{nerf|The | **{{nerf|The clean hit has a higher hitlag multiplier (0.5× → 0.7×).}} | ||
*[[Counter]]: | *[[Counter]]: | ||
**{{buff|Counter has increased knockback scaling (40 → 60) and has a slightly higher damage multiplier (1.1× → 1.2×), being able to KO reliably off of strong countered attacks at very low percentages.}} | **{{buff|Counter has increased knockback scaling (40 → 60) and has a slightly higher damage multiplier (1.1× → 1.2×), being able to KO reliably off of strong countered attacks at very low percentages.}} |
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