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|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} to [[Flip Jump]] is a combo that can KO as early as 60% if done at the ledge. | |{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} to [[Flip Jump]] is a combo that can KO as early as 60% if done at the ledge. | ||
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|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]] | |{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | ||
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|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|Down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | |{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|Down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | ||
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|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|Down throw}} can lead to a free grounded KO move such as [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|Forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|Back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage. | |{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|Down throw}} can lead to a free grounded KO move such as [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|Forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|Back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage. | ||
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|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]] | |{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]] | ||
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|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|Back aerial}}, or {{Mvsub|Byleth|SSBU|Down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|Up aerial}} KOs at around 100-110%.<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|Neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|Dash attack}} and kill at high percents | |{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|Back aerial}}, or {{Mvsub|Byleth|SSBU|Down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|Up aerial}} KOs at around 100-110%.<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|Neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|Dash attack}} and kill at high percents | ||
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|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | |||
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|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|Forward aerial}}<br>{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} | |{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|Forward aerial}}<br>{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} |
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