Wizard's Foot: Difference between revisions

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(Format update. I will overhaul the game summaries in the future (they really need it).)
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Ganondorf rushes forward or downward with his leg extended (depending on if he is on the ground or in the air), covering a decent amount of distance forwards, dealing damage and relatively high knockback. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]], but the main differences are that it uses [[darkness]] instead of [[flame]], it travels slower and it has more consistent power throughout its duration.
Ganondorf rushes forward or downward with his leg extended (depending on if he is on the ground or in the air), covering a decent amount of distance forwards, dealing damage and relatively high knockback. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]], but the main differences are that it uses [[darkness]] instead of [[flame]], it travels slower and it has more consistent power throughout its duration.


Much like a Falcon Kick, if Wizard's Foot goes into a wall (including the blocks in the stage Green Greens), he will bounce off and gain height, though this animation has a significant amount of ending lag.
Much like a Falcon Kick, if Wizard's Foot goes into a wall (including the blocks in the stage Green Greens), Ganondorf will bounce off and gain height, though this animation has a significant amount of ending lag.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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