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SuperSqank (talk | contribs) (Format update. I will overhaul the game summaries in the future (they really need it).) |
SuperSqank (talk | contribs) m (→Overview) |
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Ganondorf rushes forward or downward with his leg extended (depending on if he is on the ground or in the air), covering a decent amount of distance forwards, dealing damage and relatively high knockback. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]], but the main differences are that it uses [[darkness]] instead of [[flame]], it travels slower and it has more consistent power throughout its duration. | Ganondorf rushes forward or downward with his leg extended (depending on if he is on the ground or in the air), covering a decent amount of distance forwards, dealing damage and relatively high knockback. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]], but the main differences are that it uses [[darkness]] instead of [[flame]], it travels slower and it has more consistent power throughout its duration. | ||
Much like a Falcon Kick, if Wizard's Foot goes into a wall (including the blocks in the stage Green Greens), | Much like a Falcon Kick, if Wizard's Foot goes into a wall (including the blocks in the stage Green Greens), Ganondorf will bounce off and gain height, though this animation has a significant amount of ending lag. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== |
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