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==Overview== | ==Overview== | ||
Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{nerf|Damage (12% (clean)/10% (late) → 10%/8%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== |
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