Super Smash Bros. 4

Luigi (SSB4)/Down tilt: Difference between revisions

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In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.


It's new [[knockback]] angle removed any combo potential aside from [[grab]] if it trips at low [[percent]]. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and [[Luigi Cyclone]].  
Its new [[knockback]] angle removed any combo potential aside from [[grab]] if it trips at low [[percent]]. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and [[Luigi Cyclone]].  


Patch 1.1.0 made down tilt Luigi's worst move because everything it does can be done better by another move.
Due to this,  down tilt is considered Luigi's worst move because everything it does can be done better by another move.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Interruptibility: frame 30 → 27.}}
*{{buff|Ending lag (FAF 30 → 27).}}
*{{change|Angle: 74° → 361°.}}
*{{change|Angle (74° → 361°).}}
*{{change|Knockback: 38 base/54 scaling → 20 base/65 scaling.}}
**{{nerf|This hinders its combo potential.}}
*{{nerf|Trip chance: 35% → 25%.}}
**{{buff|However, this also grants it edgeguarding potential, as well as allowing it trip at lower percents despite its lower trip chance (35% → 25%).}}
*{{change|Knockback (38 (base)/54 (scaling) → 20/65).}}


==Hitboxes==
==Hitboxes==

Latest revision as of 10:52, May 1, 2021

Hitbox visualization showing Luigi's down tilt.

Overview[edit]

A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge.

In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.

Its new knockback angle removed any combo potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone.

Due to this, down tilt is considered Luigi's worst move because everything it does can be done better by another move.

Update history[edit]

Super Smash Bros. 4 1.1.0

  • Buff Ending lag (FAF 30 → 27).
  • Change Angle (74° → 361°).
    • Nerf This hinders its combo potential.
    • Buff However, this also grants it edgeguarding potential, as well as allowing it trip at lower percents despite its lower trip chance (35% → 25%).
  • Change Knockback (38 (base)/54 (scaling) → 20/65).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 20 65 0 4.8 9 3.0 0.0 0.0 1.0x 1.0x 25% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 20 65 0 3.8 8 2.0 0.0 0.0 1.0x 1.0x 25% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 5-8
Interruptible 27
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible