Ganondorf (SSB4): Difference between revisions

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*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has less ending lag (FAF 42 → 38).}}
**{{buff|Dash attack has less ending lag (FAF 42 → 38).}}
**{{buff|The late hit now launches the opponent forwards (100° → 80°). When combined with dash atatck's decreased ending lag along with the changes to [[hitstun canceling]]/[[Directional Influence]], this significantly improves its combo potential.}}  
**{{buff|The late hit now launches the opponent forwards (100° → 80°). When combined with dash attack's lower ending lag along with the changes to [[hitstun canceling]]/[[Directional Influence]], this grants it combo potential.}}  
**{{nerf|The clean hit deals less damage (15% → 14%), has decreased base knockback (60 → 50), and launches opponents at a lower angle (105° → 70°), hindering its KO potential.}}
**{{nerf|The clean hit deals less damage (15% → 14%), has decreased base knockback (60 → 50), and launches opponents at a lower angle (105° → 70°), hindering its KO potential.}}
**{{nerf|The clean hit has a smaller hitbox (7.3u → 7u).}}  
**{{nerf|The clean hit has a smaller hitbox (7.3u → 7u).}}  
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash's far hit has increased base knockback on all angles (30 → 35).}}  
**{{buff|Forward smash's far hit has higher base knockback on all angles (30 → 35).}}  
**{{nerf|Ganondorf no longer lunges farther when performing a pivoted forward smash, significantly hindering forward smash's whiff punishment potential.}}  
**{{nerf|Ganondorf no longer lunges farther when performing a pivoted forward smash, significantly hindering its approach and whiff punishment potential.}}  
*Upward angled forward smash:
*Upward angled forward smash:
**{{buff|Upward angled forward smash launches opponents at a lower angle (45° → 40°).}}
**{{buff|Upward angled forward smash launches opponents at a lower angle (45° → 40°).}}
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**{{buff|The first hit's leg hitbox launches aerial opponents at a lower angle (141° → 160°) and has decreased set knockback (80 → 70), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit's leg hitbox launches aerial opponents at a lower angle (141° → 160°) and has decreased set knockback (80 → 70), allowing it to connect more reliably into the second hit.}}
**{{change|The first hit's leg hitbox launches grounded opponents at a slightly higher angle (141° → 140°).}}
**{{change|The first hit's leg hitbox launches grounded opponents at a slightly higher angle (141° → 140°).}}
**{{buff|The first hit's foot hitbox launches opponents at a lower angle (140° → 154°) and has increased set knockback (90 → 108), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit's foot hitbox launches opponents at a lower angle (140° → 154°) and has increased set knockback (90 → 108), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit's body hitbox has increased set knockback (70 → 80), making it slightly safer if it connects.}}
**{{buff|The first hit's body hitbox has increased set knockback (70 → 80), making it slightly safer if it connects.}}
**{{buff|The second hit has larger hitboxes (5.5u → 6.5u).}}
**{{buff|The second hit has larger hitboxes (5.5u → 6.5u).}}
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