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SuperSqank (talk | contribs) m (→Ground attacks) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack has less ending lag (FAF 42 → 38).}} | **{{buff|Dash attack has less ending lag (FAF 42 → 38).}} | ||
**{{buff|The late hit now launches the opponent forwards (100° → 80°). When combined with dash | **{{buff|The late hit now launches the opponent forwards (100° → 80°). When combined with dash attack's lower ending lag along with the changes to [[hitstun canceling]]/[[Directional Influence]], this grants it combo potential.}} | ||
**{{nerf|The clean hit deals less damage (15% → 14%), has decreased base knockback (60 → 50), and launches opponents at a lower angle (105° → 70°), hindering its KO potential.}} | **{{nerf|The clean hit deals less damage (15% → 14%), has decreased base knockback (60 → 50), and launches opponents at a lower angle (105° → 70°), hindering its KO potential.}} | ||
**{{nerf|The clean hit has a smaller hitbox (7.3u → 7u).}} | **{{nerf|The clean hit has a smaller hitbox (7.3u → 7u).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash's far hit has | **{{buff|Forward smash's far hit has higher base knockback on all angles (30 → 35).}} | ||
**{{nerf|Ganondorf no longer lunges farther when performing a pivoted forward smash, significantly hindering | **{{nerf|Ganondorf no longer lunges farther when performing a pivoted forward smash, significantly hindering its approach and whiff punishment potential.}} | ||
*Upward angled forward smash: | *Upward angled forward smash: | ||
**{{buff|Upward angled forward smash launches opponents at a lower angle (45° → 40°).}} | **{{buff|Upward angled forward smash launches opponents at a lower angle (45° → 40°).}} | ||
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**{{buff|The first hit's leg hitbox launches aerial opponents at a lower angle (141° → 160°) and has decreased set knockback (80 → 70), allowing it to connect more reliably into the second hit.}} | **{{buff|The first hit's leg hitbox launches aerial opponents at a lower angle (141° → 160°) and has decreased set knockback (80 → 70), allowing it to connect more reliably into the second hit.}} | ||
**{{change|The first hit's leg hitbox launches grounded opponents at a slightly higher angle (141° → 140°).}} | **{{change|The first hit's leg hitbox launches grounded opponents at a slightly higher angle (141° → 140°).}} | ||
**{{buff|The first hit's foot hitbox launches | **{{buff|The first hit's foot hitbox launches opponents at a lower angle (140° → 154°) and has increased set knockback (90 → 108), allowing it to connect more reliably into the second hit.}} | ||
**{{buff|The first hit's body hitbox has increased set knockback (70 → 80), making it slightly safer if it connects.}} | **{{buff|The first hit's body hitbox has increased set knockback (70 → 80), making it slightly safer if it connects.}} | ||
**{{buff|The second hit has larger hitboxes (5.5u → 6.5u).}} | **{{buff|The second hit has larger hitboxes (5.5u → 6.5u).}} |
edits