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| <!--The 368˚ angle change is not universal, as the individual moves were changed manually--> | | <!--The 368˚ angle change is not universal, as the individual moves were changed manually--> |
| <!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected--> | | <!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected--> |
| *{{buff|Characters with [[passive shield]]s ({{SSBU|Link}}, {{SSBU|Young Link}}, and {{SSBU|Toon Link}}) have gained the ability to [[shield SDI]] when blocking an attack with them.}}
| | {{UpdateList (SSBU)/4.0.0|char=Universal}} |
| *{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}}
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| *{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}}
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| *{{bugfix|The [[Z-axis glitch]] has been fixed.}}
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| *{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}}
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| ==Items== | | ==Items== |
| *{{buff|The [[Daybreak]]'s blast has a lower [[SDI multiplier]], making it harder to escape.}}
| | {{UpdateList (SSBU)/4.0.0|char=Items}} |
| *{{nerf|[[Thwomp]] can no longer hit grounded opponents twice.}}
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| *{{bugfix|Certain Final Smashes colliding with [[Klaptrap]] no longer cause characters to become stuck indefinitely.}}
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| ==Stages== | | ==Stages== |
| *{{bugfix|A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.}}
| | {{UpdateList (SSBU)/4.0.0|char=Stages}} |
| *{{bugfix|In [[Pokémon Stadium 2]], the "Current Leader" segment displays the names of all leading characters, much like in [[Pokémon Stadium]].}}
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| =={{SSBU|Mario}}== | | =={{SSBU|Mario}}== |
| *{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Mario}} |
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| =={{SSBU|Donkey Kong}}== | | =={{SSBU|Donkey Kong}}== |
| *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Donkey Kong}} |
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| =={{SSBU|Link}}== | | =={{SSBU|Link}}== |
| *{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Link}} |
| *{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
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| *{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
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| =={{SSBU|Samus}}== | | =={{SSBU|Samus}}== |
| *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Samus}} |
| *{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
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| =={{SSBU|Dark Samus}}== | | =={{SSBU|Dark Samus}}== |
| *{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
| | {{UpdateList (SSBU)/4.0.0|char=Dark Samus}} |
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| =={{SSBU|Yoshi}}== | | =={{SSBU|Yoshi}}== |
| *{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}}
| | {{UpdateList (SSBU)/4.0.0|char=Yoshi}} |
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| =={{SSBU|Fox}}== | | =={{SSBU|Fox}}== |
| *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Fox}} |
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| =={{SSBU|Peach}}== | | =={{SSBU|Peach}}== |
| *{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
| | {{UpdateList (SSBU)/4.0.0|char=Peach}} |
| *{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
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| *{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
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| *{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
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| =={{SSBU|Daisy}}== | | =={{SSBU|Daisy}}== |
| *{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}}
| | {{UpdateList (SSBU)/4.0.0|char=Daisy}} |
| *{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
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| *{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
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| *{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
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| =={{SSBU|Bowser}}== | | =={{SSBU|Bowser}}== |
| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
| | {{UpdateList (SSBU)/4.0.0|char=Bowser}} |
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| =={{SSBU|Ice Climbers}}== | | =={{SSBU|Ice Climbers}}== |
| *{{nerf|Nana is no longer able to ledge trump opponents.}}
| | {{UpdateList (SSBU)/4.0.0|char=Ice Climbers}} |
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| =={{SSBU|Sheik}}== | | =={{SSBU|Sheik}}== |
| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
| | {{UpdateList (SSBU)/4.0.0|char=Sheik}} |
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| =={{SSBU|Zelda}}== | | =={{SSBU|Zelda}}== |
| *{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}}
| | {{UpdateList (SSBU)/4.0.0|char=Zelda}} |
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| =={{SSBU|Ganondorf}}== | | =={{SSBU|Ganondorf}}== |
| *{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}}
| | {{UpdateList (SSBU)/4.0.0|char=Ganondorf}} |
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| =={{SSBU|Mewtwo}}== | | =={{SSBU|Mewtwo}}== |
| *{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}}
| | {{UpdateList (SSBU)/4.0.0|char=Mewtwo}} |
| *{{buff|Up smash's last hit has more knockback scaling (107 → 111).}}
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| *{{buff|Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).}}
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| *{{buff|Down smash has less ending lag (FAF 44 → 41).}}
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| *{{buff|Back throw deals more damage (10% → 11%) with no compensation on knockback.}}
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| *{{buff|[[Confusion]] has less startup lag (frame 12 → 10) with its total duration reduced as well (FAF 45 → 43).}}
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| *{{buff|Confusion starts reflecting projectiles earlier (frame 12 → 10).}}
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| =={{SSBU|Mr. Game & Watch}}== | | =={{SSBU|Mr. Game & Watch}}== |
| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
| | {{UpdateList (SSBU)/4.0.0|char=Mr. Game & Watch}} |
| *{{bugfix|Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.}}
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| =={{SSBU|Pit}}== | | =={{SSBU|Pit}}== |
| *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
| | {{UpdateList (SSBU)/4.0.0|char=Pit}} |
| *{{buff|Up tilt has less ending lag (FAF 35 → 33).}}
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| *{{buff|Back aerial has less landing lag (11 frames → 8).}}
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| *{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}}
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| *{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
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| *{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.}}
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| =={{SSBU|Dark Pit}}== | | =={{SSBU|Dark Pit}}== |
| *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
| | {{UpdateList (SSBU)/4.0.0|char=Dark Pit}} |
| *{{buff|Up tilt has less ending lag (FAF 35 → 33).}}
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| *{{buff|Back aerial has less landing lag (11 frames → 8).}}
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| *{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}}
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| *{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
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| *{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}}
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| =={{SSBU|Zero Suit Samus}}== | | =={{SSBU|Zero Suit Samus}}== |
| | | {{UpdateList (SSBU)/4.0.0|char=Zero Suit Samus}} |
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| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
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| **{{nerf|This hinders its mixup potential.}}
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| =={{SSBU|Snake}}== | | =={{SSBU|Snake}}== |
| *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
| | {{UpdateList (SSBU)/4.0.0|char=Snake}} |
| *{{nerf|Up throw's collateral hitbox is now blockable.}}
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| =={{SSBU|Pokémon Trainer}}== | | =={{SSBU|Pokémon Trainer}}== |
| *{{bugfix|The duration of ledge invincibility is no longer shortened when using [[Pokémon Change]] in the air before grabbing the ledge.}}
| | {{UpdateList (SSBU)/4.0.0|char=Pokémon Trainer}} |
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| =={{SSBU|Ivysaur}}== | | =={{SSBU|Ivysaur}}== |
| *{{nerf|Down aerial's sweetspot is significantly smaller (7u → 4u).}}
| | {{UpdateList (SSBU)/4.0.0|char=Ivysaur}} |
| *{{nerf|Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.}}
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| *{{nerf|[[Razor Leaf]] has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).}}
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| *{{nerf|Aerial [[Vine Whip]]'s sweetspot has less base knockback (80 → 70), making it identical to the grounded variant.}}
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| *{{bugfix|Fixed a rare glitch in which Vine Whip would not grab ledges properly.}}
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| =={{SSBU|Charizard}}== | | =={{SSBU|Charizard}}== |
| *{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}}
| | {{UpdateList (SSBU)/4.0.0|char=Charizard}} |
| *{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}}
| | =={{SSBU|Diddy Kong}}== |
| *{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
| | {{UpdateList (SSBU)/4.0.0|char=Diddy Kong}} |
| *{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
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| *{{buff|[[Flare Blitz]] can snap to the ledge earlier.}}
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| *{{change|Up smash has new hitboxes on the first hit which help it to connect into the second hit properly. Oddly, one of these hitboxes deals no damage, which is likely a mistake.}}
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| =={{SSBU|Lucas}}== | | =={{SSBU|Lucas}}== |
| *{{buff|Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).}}
| | {{UpdateList (SSBU)/4.0.0|char=Lucas}} |
| *{{buff|Dash attack has a longer hitbox duration (frames 13-15 → 13-17).}}
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| *{{buff|Up smash has more invulnerability during startup (frames 1-4 → 1-7).}}
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| *{{buff|Up aerial has less ending lag (FAF 34 → 32).}}
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| *{{buff|[[PK Fire]] has less landing lag (21 frames → 19).}}
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| =={{SSBU|Sonic}}== | | =={{SSBU|Sonic}}== |
| *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
| | {{UpdateList (SSBU)/4.0.0|char=Sonic}} |
| *{{change|A glitch created where upon recovering with [[Spring Jump]] then landing, the landing lag animation would play more slowly.}}
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| =={{SSBU|King Dedede}}== | | =={{SSBU|King Dedede}}== |
| *{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}}
| | {{UpdateList (SSBU)/4.0.0|char=King Dedede}} |
| *{{bugfix|Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.}}
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| =={{SSBU|Olimar}}== | | =={{SSBU|Olimar}}== |
| *{{buff|Forward smash's hixbox duration and range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.}}
| | {{UpdateList (SSBU)/4.0.0|char=Olimar}} |
| *{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
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| =={{SSBU|R.O.B.}}== | | =={{SSBU|R.O.B.}}== |
| *{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
| | {{UpdateList (SSBU)/4.0.0|char=R.O.B.}} |
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| =={{SSBU|Toon Link}}== | | =={{SSBU|Toon Link}}== |
| *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
| | {{UpdateList (SSBU)/4.0.0|char=Toon Link}} |
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| =={{SSBU|Villager}}== | | =={{SSBU|Villager}}== |
| *{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}
| | {{UpdateList (SSBU)/4.0.0|char=Villager}} |
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| =={{SSBU|Rosalina & Luma}}== | | =={{SSBU|Rosalina & Luma}}== |
| *{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}}
| | {{UpdateList (SSBU)/4.0.0|char=Rosalina & Luma}} |
| *{{buff|Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.}}
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| =={{SSBU|Little Mac}}== | | =={{SSBU|Little Mac}}== |
| *{{nerf|Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.}}
| | {{UpdateList (SSBU)/4.0.0|char=Little Mac}} |
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| =={{SSBU|Greninja}}== | | =={{SSBU|Greninja}}== |
| *{{change|Greninja nows immediately descends when using down aerial after being launched, rather air stalling.}}
| | {{UpdateList (SSBU)/4.0.0|char=Greninja}} |
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| =={{SSBU|Mii Brawler}}== | | =={{SSBU|Mii Brawler}}== |
| *{{change|The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall))}}.
| | {{UpdateList (SSBU)/4.0.0|char=Mii Brawler}} |
| **{{change|[[List of updates (SSBU)/3.1.0 changelog#Mii Brawler|All resulting changes from 3.1.0]] have been reversed as a result.}}
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| *{{buff|[[Flashing Mach Punch]] has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).}}
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| *{{buff|Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).}}
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| *{{buff|Flashing Mach Punch's final hit has more knockback scaling (103 → 109).}}
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| *{{buff|[[Thrust Uppercut]]'s final hit has more knockback scaling (58 → 71).}}
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| =={{SSBU|Mii Swordfighter}}== | | =={{SSBU|Mii Swordfighter}}== |
| *{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}}
| | {{UpdateList (SSBU)/4.0.0|char=Mii Swordfighter}} |
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| =={{SSBU|Mii Gunner}}== | | =={{SSBU|Mii Gunner}}== |
| *{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds.}}
| | {{UpdateList (SSBU)/4.0.0|char=Mii Gunner}} |
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| =={{SSBU|Pac-Man}}== | | =={{SSBU|Pac-Man}}== |
| *{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}}
| | {{UpdateList (SSBU)/4.0.0|char=Pac-Man}} |
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| =={{SSBU|Shulk}}== | | =={{SSBU|Shulk}}== |
| *{{bugfix|Fixed an issue that allowed the revival platform to be immediately cancel by [[Back Slash]] after self-destructing while choosing [[Monado Arts]].}}
| | {{UpdateList (SSBU)/4.0.0|char=Shulk}} |
| **{{bugfix|Additonally, the Monado Art HUD Glitch has been fixed.}}
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| *{{bugfix|Fixed an issue that resulted throws with insufficient knockback to land a final KO zoom with Buster Art.}}
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| =={{SSBU|Ryu}}== | | =={{SSBU|Ryu}}== |
| *{{buff|Ryu now turns to face opponents after perfect shielding.}}
| | {{UpdateList (SSBU)/4.0.0|char=Ryu}} |
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| =={{SSBU|Ken}}== | | =={{SSBU|Ken}}== |
| *{{buff|Ken now turns to face opponents after perfect shielding.}}
| | {{UpdateList (SSBU)/4.0.0|char=Ken}} |
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| =={{SSBU|Corrin}}== | | =={{SSBU|Corrin}}== |
| *{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}}
| | {{UpdateList (SSBU)/4.0.0|char=Corrin}} |
| *{{nerf|Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.}}
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| *{{buff|[[Dragon Lunge]]'s jump option has less ending lag (FAF 46 → 40).}}
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| *{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}}
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| =={{SSBU|Bayonetta}}== | | =={{SSBU|Bayonetta}}== |
| *{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}}
| | {{UpdateList (SSBU)/4.0.0|char=Bayonetta}} |
| *{{change|Down aerial descends immediately when using the move after being launched.}}
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| =={{SSBU|Ridley}}== | | =={{SSBU|Ridley}}== |
| <!--Dash attack patch note is confirmed fake--> | | <!--Dash attack patch note is confirmed fake--> |
| *{{buff|Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.}}
| | {{UpdateList (SSBU)/4.0.0|char=Ridley}} |
| *{{buff|Up smash has more knockback scaling (76 → 78).}}
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| *{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}}
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| *{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}}
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| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
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| *{{buff|[[Space Pirate Rush]] has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}}
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| *{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
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| *{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
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| *{{buff|[[Wing Blitz]] has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}}
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| =={{SSBU|Simon}}== | | =={{SSBU|Simon}}== |
| *{{change|Down aerial descends immediately when using the move after being launched.}}
| | {{UpdateList (SSBU)/4.0.0|char=Simon}} |
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| =={{SSBU|Richter}}== | | =={{SSBU|Richter}}== |
| *{{change|Down aerial descends immediately when using the move after being launched.}}
| | {{UpdateList (SSBU)/4.0.0|char=Richter}} |
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| =={{SSBU|Isabelle}}== | | =={{SSBU|Isabelle}}== |
| *{{buff|Isabelle's rolls travel a longer distance (2.25u → 2.85u).}}
| | {{UpdateList (SSBU)/4.0.0|char=Isabelle}} |
| *{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}}
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| *{{buff|Up smash's second hit has more knockback scaling (111 → 116).}}
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| *{{buff|[[Fishing Rod]] has less startup lag (frame 25 → 21).}}
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| *{{buff|Fishing Rod's up throw has more knockback scaling (62 → 66).}}
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| *{{buff|[[Lloid Trap]] has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.}}
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| =={{SSBU|Piranha Plant}}== | | =={{SSBU|Piranha Plant}}== |
| *{{buff|Up tilt has less ending lag (FAF 32 → 29).}}
| | {{UpdateList (SSBU)/4.0.0|char=Piranha Plant}} |
| *{{buff|Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.}}
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| *{{change|[[Poison Breath]]'s damage increase caps after being reflected multiple times.}}
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| *{{buff|Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).}}
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| *{{buff|Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).}}
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| *{{buff|[[Long-Stem Strike]] charges faster (Max charge: 78 frames → 68).}}
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| *{{buff|Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).}}
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| *{{buff|Long-Stem Strike deals more shield damage (0 → 5).}}
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| *{{bugfix|The [https://youtu.be/kqVHRH_uz1Q Strike Cancel glitch] has been fixed.}}
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| =={{SSBU|Joker}}== | | =={{SSBU|Joker}}== |
| *{{change|Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.<ref>https://twitter.com/Meshima_/status/1156931657691090945</ref>}}
| | {{UpdateList (SSBU)/4.0.0|char=Joker}} |
| *{{nerf|Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in ''Ultimate''.}}
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| *{{buff|Makarakarn's vertical searchbox has been raised to 0.25u<ref>https://twitter.com/PlagueVonKarma/status/1156972770812661760</ref>}}
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| *{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}}
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| ==References== | | ==References== |