Mr. Game & Watch (SSB4): Difference between revisions

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**{{nerf|The sweetspot has decreased knockback scaling (98 → 91), hindering its KO potential.}}
**{{nerf|The sweetspot has decreased knockback scaling (98 → 91), hindering its KO potential.}}
**{{nerf|The sweetspot is much smaller, only possessing one hitbox (6u/5u → 3u), it now has lower priority than the sourspot and it has been moved closer to Mr. Game & Watch (z offset: 17/10 → 11), now merely covering his hand. This drastically reduces its range and makes it much harder to land.}}
**{{nerf|The sweetspot is much smaller, only possessing one hitbox (6u/5u → 3u), it now has lower priority than the sourspot and it has been moved closer to Mr. Game & Watch (z offset: 17/10 → 11), now merely covering his hand. This drastically reduces its range and makes it much harder to land.}}
**{{nerf|The sourspot also launches opponents at a higher angle (361° → 53°), hindering its KO potential despite its higher knockback scaling (98 → 100).}}  
**{{nerf|The sourspot launches opponents at a higher angle (361° → 53°), hindering its KO potential despite its higher knockback scaling (98 → 100).}}  
**{{nerf|The sourspot is larger (3u → 5.3u) and it has been moved closer to Mr. Game & Watch (z offset: 0 → 17). This combined with it now taking priority over the sweetspot (ID# 2 → 0) makes it much easier to land, hindering forward smash's overall effectiveness.}}
**{{nerf|The sourspot is larger (3u → 5.3u) and it has been moved closer to Mr. Game & Watch (z offset: 0 → 17). This combined with it now taking priority over the sweetspot (ID# 2 → 0) makes it much easier to land, hindering forward smash's overall effectiveness.}}
***{{nerf|The hitbox is also smaller than the previous sweetspot, giving forward smash less range overall.}}
***{{nerf|The hitbox is also smaller than the previous sweetspot, giving forward smash less range overall.}}
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