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(→Names in other languages: Added Chinese names. All names taken from Smash Ultimate.) |
KingKRool868 (talk | contribs) (→Overview: Many like myself have difficult using this move for recovery) |
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==Overview== | ==Overview== | ||
When used, Steve hops upward, unfurls his Elytra, and attaches a Firework Rocket on it, propelling him upward. The move functions somewhat like ''Brawl''{{'}}s [[Gliding|glide]] mechanic and resembles {{SSBB|Pit}}'s [[Wings of Icarus]]: aiming the move upward grants the highest vertical recovery, but causes Steve to stall when at the move's apex and enter freefall, in addition to minimal horizontal distance; the move itself is more suited to horizontal recovery. A damaging hitbox is created on startup (as Steve lights the rocket). After the rocket is used up, hitting a wall or ceiling will cause Steve to crash and enter free fall. Dodging or attacking during the glide will cancel Elytra, causing Steve to fall but letting him retain the ability to move side to side. | When used, Steve hops upward, unfurls his Elytra, and attaches a Firework Rocket on it, propelling him upward. The move functions somewhat like ''Brawl''{{'}}s [[Gliding|glide]] mechanic and resembles {{SSBB|Pit}}'s [[Wings of Icarus]]: aiming the move upward grants the highest vertical recovery, but causes Steve to stall when at the move's apex and enter freefall, in addition to minimal horizontal distance; the move itself is more suited to horizontal recovery although using his recovery can be difficult due to it’s unique menchanics. A damaging hitbox is created on startup (as Steve lights the rocket). After the rocket is used up, hitting a wall or ceiling will cause Steve to crash and enter free fall. Dodging or attacking during the glide will cancel Elytra, causing Steve to fall but letting him retain the ability to move side to side. | ||
==Instructional quotes== | ==Instructional quotes== |
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