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m (→Special moves) |
m (→Ground attacks) |
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Line 33: | Line 33: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{ | **{{nerf|The first hit has an altered animation where Shulk doesn't lunge forward as far decreasing its range, and the second hit has been changed to a full roundhouse kick.}} | ||
**{{buff|The first and second hits have altered angles (70°/60°/88° → 361°/180° (hit 1), 66°/70°/80° → 361° (hit 2)) to keep opponents on the ground, akin to other neutral attacks. They also no longer use [[set knockback]], but deal less knockback until very high percents (40 set/100 scaling → 35/25 base/10 scaling (hit 1), 52 set/100 scaling → 40/35 base/10 scaling (hit 2)), and have gained [[hitstun modifier]]s (0 → 2 (hit 1), 5 (hit 2)). This allows them to connect much more reliably and [[jab lock]].}} | **{{buff|The first and second hits have altered angles (70°/60°/88° → 361°/180° (hit 1), 66°/70°/80° → 361° (hit 2)) to keep opponents on the ground, akin to other neutral attacks. They also no longer use [[set knockback]], but deal less knockback until very high percents (40 set/100 scaling → 35/25 base/10 scaling (hit 1), 52 set/100 scaling → 40/35 base/10 scaling (hit 2)), and have gained [[hitstun modifier]]s (0 → 2 (hit 1), 5 (hit 2)). This allows them to connect much more reliably and [[jab lock]].}} | ||
**{{buff|The first hit transitions faster into the second hit (frame 12 → 11).}} | **{{buff|The first hit transitions faster into the second hit (frame 12 → 11).}} |
edits