Zero Suit Samus (PM): Difference between revisions

Line 85: Line 85:


==Changes from PM to P+==
==Changes from PM to P+==
Up Tilt
First Hit
*{{change|Large hitbox BKB: 50 > 45}}
*{{nerf|Large hitbox size: 4 > 3}}
*{{change|Large hitbox angle: 130 > 136}}
*{{change|Small hitbox angle: 120 > 128}}
*{{change|Center vertical hitbox angle: 80 > 90}}
Down Smash
*{{nerf|Hitbox Sizes 6 > 5.35}}
*{{nerf|IASA: 20 > 24}}
Neutral Air
*{{nerf|Hitlag Multiplier: x1.0 > x0.9 This fixes an issue where some characters were unable to ASDI down nair}}
Forward Air
*{{buff|Second hit BKB 45>40}}
*{{buff|Modified hitboxes in order to add an aerial-only set of hitboxes that promote better linking}}
Down Air
*{{buff|Y Offset: (0 / -2) > (1.2 / -2)}}
*{{nerf|Now stales properly}}
Dash Grab
*{{buff|Startup: 12 > 9}}
*{{buff|Y offset: (9 / 7.75) > (7.5 / 6)}}
Side Special (Plasma Whip)
*{{change|Hitlag Multiplier: 1.95 > 1}}
Up Special (Plasma Wire)
*{{nerf|First Active Hitbox: 6 > 7}}
Down Special (Divekick)
*{{nerf|Landing hitbox now only hits grounded targets}}
*{{change|Flipstool
ZSS must now press ‘A’ in order to wall jump out of a successful flipstool}}
Other
*{{buff|Fixed bug on dthrow that caused release issues}}
*{{nerf|All whip based attacks now stale properly}}
*{{buff|All parts of forward/upsmash now scale properly with charging}}
*{{buff|Fixed a bug where down air bounce and down b did not properly apply momentum during knockback}}


===Aesthetics===
===Aesthetics===
75

edits