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==Changes from PM to P+== | ==Changes from PM to P+== | ||
Up Tilt | |||
First Hit | |||
*{{change|Large hitbox BKB: 50 > 45}} | |||
*{{nerf|Large hitbox size: 4 > 3}} | |||
*{{change|Large hitbox angle: 130 > 136}} | |||
*{{change|Small hitbox angle: 120 > 128}} | |||
*{{change|Center vertical hitbox angle: 80 > 90}} | |||
Down Smash | |||
*{{nerf|Hitbox Sizes 6 > 5.35}} | |||
*{{nerf|IASA: 20 > 24}} | |||
Neutral Air | |||
*{{nerf|Hitlag Multiplier: x1.0 > x0.9 This fixes an issue where some characters were unable to ASDI down nair}} | |||
Forward Air | |||
*{{buff|Second hit BKB 45>40}} | |||
*{{buff|Modified hitboxes in order to add an aerial-only set of hitboxes that promote better linking}} | |||
Down Air | |||
*{{buff|Y Offset: (0 / -2) > (1.2 / -2)}} | |||
*{{nerf|Now stales properly}} | |||
Dash Grab | |||
*{{buff|Startup: 12 > 9}} | |||
*{{buff|Y offset: (9 / 7.75) > (7.5 / 6)}} | |||
Side Special (Plasma Whip) | |||
*{{change|Hitlag Multiplier: 1.95 > 1}} | |||
Up Special (Plasma Wire) | |||
*{{nerf|First Active Hitbox: 6 > 7}} | |||
Down Special (Divekick) | |||
*{{nerf|Landing hitbox now only hits grounded targets}} | |||
*{{change|Flipstool | |||
ZSS must now press ‘A’ in order to wall jump out of a successful flipstool}} | |||
Other | |||
*{{buff|Fixed bug on dthrow that caused release issues}} | |||
*{{nerf|All whip based attacks now stale properly}} | |||
*{{buff|All parts of forward/upsmash now scale properly with charging}} | |||
*{{buff|Fixed a bug where down air bounce and down b did not properly apply momentum during knockback}} | |||
===Aesthetics=== | ===Aesthetics=== |
edits