Falco (SSB4)/Back throw: Difference between revisions
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SuperSqank (talk | contribs) m (→Laser) |
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|sdi=1.0 | |sdi=1.0 | ||
|type=Energy | |type=Energy | ||
|effect= | |effect=Blaster | ||
|sfx=Falco Blaster | |sfx=Falco Blaster | ||
|slvl=M | |slvl=M |
Latest revision as of 09:40, April 4, 2021
Overview[edit]
Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.
Throw and Hitbox Data[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 80 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Laser[edit]
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 9 |
Laser | 18 |
Interruptible | 42 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
|