List of spirits (Banjo-Kazooie series): Difference between revisions

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*The stage references both Mumbo's Huts from the ''Banjo-Kazooie'' series, which function similarly to Cranky's Labs in ''Donkey Kong 64'', and Mayahem Temple, a jungle-like world where Mumbo is first available as a playable character in ''Banjo-Tooie''.
*The stage references both Mumbo's Huts from the ''Banjo-Kazooie'' series, which function similarly to Cranky's Labs in ''Donkey Kong 64'', and Mayahem Temple, a jungle-like world where Mumbo is first available as a playable character in ''Banjo-Tooie''.
*The music references Mumbo's Mountain where Mumbo is first encountered in ''Banjo-Kazooie''.
*The music references Mumbo's Mountain where Mumbo is first encountered in ''Banjo-Kazooie''.
* The minion’s Super Armor ability references the Golden Goliath's imperviousness to damage.
*The Giant Gold R.O.B.'s Super Armor ability references the Golden Goliath's imperviousness to damage.
*This spirit's Magic Attack ↑ ability, the Mii Swordfighter starting off with a Lip's Stick, and battle conditions reference Mumbo's gameplay in ''Banjo-Tooie'' in which he attacks with his zap stick (which behaves in a similar manner to the Lip's Stick), conjures magic spells, and jumps.
*This spirit's Magic Attack ↑ ability, the Mii Swordfighter starting off with a Lip's Stick, and battle conditions reference Mumbo's gameplay in ''Banjo-Tooie'' in which he attacks with his zap stick (which behaves in a similar manner to the Lip's Stick), conjures magic spells, and jumps.
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