Peach (SSBM): Difference between revisions

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* Can chain throw fast fallers
* Can chain throw fast fallers
* Turnips excellent for camping, lead ins, and edgeguarding
* Turnips excellent for camping, lead ins, and edgeguarding
* Capable of Double-Jump Cancelling, allowing for very quick ground aerials.
* Capable of Double-Jump Canceling, allowing for very quick ground aerials.
* Has 5 jumps. (Two mid-air, her float, her Peach Bomber, then her Peach Parasol.)
* Has 5 jumps. (Two mid-air, her float, her Peach Bomber, then her Peach Parasol.)
* Has farthest jump after Jigglypuff.
* Has farthest jump after Jigglypuff.
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* Ice Climbers are a pain to edgeguard if they are both still alive as their Up B (Belay) has ridiculous priority and takes them quite far. Try to turnip them when they are off the ledge and separate them for edgeguarding.  A Popo separated from his Nana off the ledge will often run out to try to save her.  Either bait him into it and edgeguard him from there or keep him occupied at all costs, effectively killing Nana.  When a lone Ice Climber remains, intercept his Forward B's.
* Ice Climbers are a pain to edgeguard if they are both still alive as their Up B (Belay) has ridiculous priority and takes them quite far. Try to turnip them when they are off the ledge and separate them for edgeguarding.  A Popo separated from his Nana off the ledge will often run out to try to save her.  Either bait him into it and edgeguard him from there or keep him occupied at all costs, effectively killing Nana.  When a lone Ice Climber remains, intercept his Forward B's.
* Samus is a bother to edgeguard.  Try to hit her with turnips when she is off the stage to make her go to far away and too low to recover.  Aim for the bombs and not Samus herself.
* Samus is a bother to edgeguard.  Try to hit her with turnips when she is off the stage to make her go to far away and too low to recover.  Aim for the bombs and not Samus herself.
* Doctor Mario, Mario and Luigi are a bother to edgeguard with Peach as well. Try floating out with aerials, turnipping them without them being able to cape it back, and using the ledgedropped Back Air.
* Doctor Mario, Mario and Luigi are a bother to edgeguard with Peach as well. Try floating out with aerials, turnip-ping them without them being able to cape it back, and using the ledgedropped Back Air.
* Jigglypuff cannot be properly edgeguarded by Peach.  The only options are building a pillar of turnips by Up-Throwing them at the edge to try to force her to take the hit from at least one when recovering, baiting her to pound your shield (and then either Neutral Air or Up Smash out of your shield) or try to turnip her (though her Forward B (Pound) will easily deflect them and she can still just Rising Pound if she gets hit by your turnips, so it takes quite a few of them).
* Jigglypuff cannot be properly edgeguarded by Peach.  The only options are building a pillar of turnips by Up-Throwing them at the edge to try to force her to take the hit from at least one when recovering, baiting her to pound your shield (and then either Neutral Air or Up Smash out of your shield) or try to turnip her (though her Forward B (Pound) will easily deflect them and she can still just Rising Pound if she gets hit by your turnips, so it takes quite a few of them).
* Link can be edgeguarded with ledge-dropped Back Airs (though it's tricky) when he is either DI:'ing toward the stage or Spin Attacking, or by trying to nail him with turnips while he is DI'ing toward the stage to either Up B (Spin Attack) or Hookshot the stage.  The same goes with Young Link.  Mindgaming him into going for a sweetspotted Spin Attack and edgehogging him works, too, as does edgehogging someone hanging from a Hookshot to mindgame him into landing on the stage and getting up to Down Smash them.
* Link can be edgeguarded with ledge-dropped Back Airs (though it's tricky) when he is either DI:'ing toward the stage or Spin Attacking, or by trying to nail him with turnips while he is DI'ing toward the stage to either Up B (Spin Attack) or Hookshot the stage.  The same goes with Young Link.  Mindgaming him into going for a sweetspotted Spin Attack and edgehogging him works, too, as does edgehogging someone hanging from a Hookshot to mindgame him into landing on the stage and getting up to Down Smash them.
* Because of their crappy veritcal recoveries, if they are coming from ledge-level, below or a bit far away, Donkey Kong and Bowser are easily edgehogged. Turnipping them for extra distance is also desirable.
* Because of their crappy vertical recoveries, if they are coming from ledge-level, below or a bit far away, Donkey Kong and Bowser are easily edgehogged. Turnip-ping them for extra distance is also desirable.
* Pikachu and Pichu are hard to edgeguard unless they are really far away from the ledge.  If they land on the stage after an Up B, they will suffer major lag unless they cancel it by ending the Up B just slightly above the ground.  Use this opportunity to attack them!  Otherwise, the only good tactic is to intercept their Up B's with an Up Smash.
* Pikachu and Pichu are hard to edgeguard unless they are really far away from the ledge.  If they land on the stage after an Up B, they will suffer major lag unless they cancel it by ending the Up B just slightly above the ground.  Use this opportunity to attack them!  Otherwise, the only good tactic is to intercept their Up B's with an Up Smash.
* Peach is one of the worst characters with whom one could edgeguard Yoshi because none of her aerials go through his second jump's stun-invincibility. The best she can do is to try to turnip him and to intercept his second jump.
* Peach is one of the worst characters with whom one could edgeguard Yoshi because none of her aerials go through his second jump's stun-invincibility. The best she can do is to try to turnip him and to intercept his second jump.