Frame delay: Difference between revisions

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→‎Super Smash Bros. Ultimate: added a delay for ultimate
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==''[[Super Smash Bros. Ultimate]]''==
==''[[Super Smash Bros. Ultimate]]''==
In ''Ultimate'', roughly six frames of delay between pressing the button and the game actually outputting the respective action are always present regardless of controller, marginally less than ''Smash 4''. The issue of slower monitors having more input delay still exists.


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
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