List of spirits (Dragon Quest series): Difference between revisions

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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*This spirit battle represents fighting against the Hero's comrades as they appear in ''Dragon Quest XI S'', with each of the puppet fighters representing the comrades in the order they join the party.
*The fighters represent the Hero's comrades as they appear in ''Dragon Quest XI S'' in the order they join the party.
**The Link puppet fighter's frequent use of [[Boomerang]] represents {{s|dragonquestwiki|Erik}}, a quick but fragile character who wields swords and [[boomerang]]s.
**Link's frequent [[Boomerang]] represents {{s|dragonquestwiki|Erik}}, a quick but fragile character who wields swords and [[boomerang]]s.
**The Zelda and the Tiny Robin puppet fighters' favored special moves represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively. The Zelda puppet fighter's Autoheal ability references Serena's role as a healer.
**Zelda and the Tiny Robin's favored special moves represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively, with Zelda's Autoheal ability referencing Serena's role as a healer.
**The Sheik puppet fighter starting off with a [[Beam Sword]] and frequent use of [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, who wields swords and small knives.
**Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, who wields swords and small knives.
**The Zero Suit Samus puppet fighter represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The Tiny King Dedede puppet fighter represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**Finally, the Ike puppet fighter represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Team Power Up ability references the Hero's Comrades aiding the Hero on his quest in ''Dragon Quest XI S''.
*This spirit's Support type and Team Power Up ability references the Hero's Comrades aiding the Hero on his quest in ''Dragon Quest XI S''.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
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*The Giant King K. Rool puppet fighter references both King K. Rool and Cetacea being animal characters. The puppet fighter's white coloration also features its gold crown, referencing Cetacea's white-and-gold color scheme.
*The white Giant King K. Rool and Cetacea are both animal characters associated with water, as well as sharing a white-and-cold color scheme.
*The Hero minion fighter represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The stage references Cetacea appearing as a background character. The stage and music also references Cetacea's appearance in ''Dragon Quest XI''.
*The stage references Cetacea appearing as a background character. The stage and music also references Cetacea's appearance in ''Dragon Quest XI''.
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
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*The blue Kirby puppet fighter represents the Slime, a blue-colored common common enemy in the ''Dragon Quest'' series.
*The blue Kirby Team represents the Slimes, a common blue-colored blob enemy in the ''Dragon Quest'' series.
*The Giant Kirby puppet fighter and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form.
*The Giant Kirby minion and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The second battle condition references the Slimes' basic attack where they will jump and strike the player.
*The second battle condition references the Slimes' basic attack where they will jump and strike the player.
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|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
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*The Meta Knight puppet fighters references both Meta Knight and Drackys being flying characters with a bat wing design. The three puppet fighters each represents a standard Dracky as well as its other forms, Drackolyte and Drackmage.
*Meta Knight and Drackys are both flying characters with a bat wing design.
*The three Meta Knights each represents a standard Dracky as well as its other forms, Drackolyte and Drackmage.
*The stage references the Drackys' namesake, [[Dracula]].
*The stage references the Drackys' namesake, [[Dracula]].
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
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*The Giant R.O.B. puppet fighter references both R.O.B. being autonomous characters.
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The stage references the original ''Dragon Quest'', where a Golem stands guard near the outskirts of the town of Cantlin. The stage also references both ''Dragon Quest'' and ''Super Mario Bros.'' being 8-bit games released on the NES.
*The stage references the original ''Dragon Quest'', where a Golem stands guard near the outskirts of the town of Cantlin. The stage also references both ''Dragon Quest'' and ''Super Mario Bros.'' being 8-bit games released on the NES.
*The Sleep Status rule references the previously-mentioned Golem, as it can be put to sleep with the Faerie Flute to make the battle easier.
*The Sleep Status rule references the previously-mentioned Golem, as it can be put to sleep with the Faerie Flute to make the battle easier.
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
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*The Spiky Pichu puppet fighter represents the Great Sabrecub, a yellow-colored animal character with a spiky mane.
*The Spiky Pichu represents the Great Sabrecub, a yellow-colored animal character with a spiky mane.
*The Giant Pikachu minion fighter's female variant references both Pikachu and the Great Sabrecat being the older, evolved form of their younger counterpart and this spirit's enhanced form. The minion fighter's female variant and the first battle condition references the Great Sabrecat being the Sabrecub's protective mother.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart and this spirit's enhanced form. The minion 's female variant and the first battle condition references the Great Sabrecat being the Sabrecub's protective mother.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'', which would then play this music.
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'', which would then play this music.
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|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
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*The Metal Kirby puppet fighter represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The stage references the Liquid Metal Slimes often being found in caves or other cavernous areas.
*The stage references the Liquid Metal Slimes often being found in caves or other cavernous areas.
*The puppet fighter starts off with a Franklin Badge, referencing the Liquid Metal Slimes' immunity to magic spells.
*The Metal Kirby starts off with a Franklin Badge, referencing the Liquid Metal Slimes' immunity to magic spells.
*This spirit's Move Speed ↑ ability and battle conditions references the battle against the Liquid Metal Slime, which has high speed and defense and low attack power and HP. The puppet fighter avoids conflict, referencing how Liquid Metal Slimes typically flee in one turn rather than battling.
*The battle conditions references the battle against the Liquid Metal Slime, which has high speed and defense and low attack power and HP, where it would typically flee in one turn rather than battling.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
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*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive multicolored race of ethereal beings. The puppet fighters also references the electronic tick-tock noises the puppet fighters make, fitting with the Tockles living in a community outside the flow of time.
*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive multicolored race of ethereal beings.
*The stage references the Tockles appearing as background characters.
*Mr. Game & Watch creates electronic tick tock noises and originated from the Game & Watch console which doubled as a clock, fitting the description of the Tockles living in a community outside the flow of time.
*The stage features the Tockles appearing as background characters.
*This spirit's Fog Immunity ability, the Invisibility rule, and battle conditions references how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
*This spirit's Fog Immunity ability, the Invisibility rule, and battle conditions references how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
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