Sound: Difference between revisions

88 bytes removed ,  3 years ago
(→‎In Super Smash Bros. Ultimate: Added note about seperate save options for audio output since that was new to Ultimate)
(→‎In Super Smash Bros. Ultimate: I can say it simpler.)
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==In ''Super Smash Bros. Ultimate''==
==In ''Super Smash Bros. Ultimate''==
In ''Ultimate'', the Sound options menu is functionally similar to that of ''Smash 4'', with the addition of an equalization option. The sample sound effects and voice clips are now taken from three randomly selected characters out of the eight [[Starter character#Super Smash Bros. Ultimate|starter character]]s plus {{SSBU|Ness}} and {{SSBU|Captain Falcon}}, playing continuously as if the characters were in battle. Individual sound preferences can also be saved for playing on a TV, handheld mode, or when headphones are plugged into the Nintendo Switch. The game will automatically use the relevant preferences for the current sound output situation without the player having to return to this menu.
In ''Ultimate'', the Sound options menu is functionally similar to that of ''Smash 4'', with the addition of an equalization option. The sample sound effects and voice clips are now taken from three randomly selected characters out of the eight [[Starter character#Super Smash Bros. Ultimate|starter character]]s plus {{SSBU|Ness}} and {{SSBU|Captain Falcon}}, playing continuously as if the characters were in battle. Individual sound preferences can also be saved for playing on a TV, handheld mode, or when headphones are plugged into the Nintendo Switch, each of which the game will automatically use when needed.


==Gallery==
==Gallery==