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'''Classic Mode''' ({{ja|シンプル|Shinpuru}}, ''Simple''), known as the '''1P Game''' in ''[[Super Smash Bros.]]'', is a single-player campaign mode that has appeared in every installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. The many incarnations of this mode vary in terms of number of stages, order, and options available but generally feature a series of VS Mode matches leading up to a boss fight at a pre-selected difficulty. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced — the battles and the order in which they take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed to make room for the second [[Target Smash!]] round. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on ''The Legend of Zelda''), where characters and sometimes stages are chosen by random, provided they match the theme. | '''Classic Mode''' ({{ja|シンプル|Shinpuru}}, ''Simple''), known as the '''1P Game''' in ''[[Super Smash Bros.]]'', is a single-player campaign mode that has appeared in every installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. The many incarnations of this mode vary in terms of number of stages, order, and options available but generally feature a series of VS Mode matches leading up to a boss fight at a pre-selected difficulty. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced — the battles and the order in which they take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed to make room for the second [[Target Smash!]] round. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on ''The Legend of Zelda''), where characters and sometimes stages are chosen by random, provided they match the theme. | ||
If the player loses all their [[stock]], they are brought to the [[Continue]] screen with the respective option. Some {{b|coins|collectable}} - the number of which varies depending on the difficulty level — and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins. If the player is defeated in Classic Mode in {{forwiiu}}, some of the prizes are deducted. | If the player loses all their [[stock]], they are brought to the [[Continue]] screen with the respective option. Some {{b|coins|collectable}} - the number of which varies depending on the difficulty level — and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins. If the player is defeated in Classic Mode in {{forwiiu}}, some of the prizes are deducted. If the player is defeated in Classic Mode in {{for3ds}} a "GAME OVER" is shown before choosing to continue. | ||
In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. The bonus game Target Smash was removed ''for 3DS'' and ''for Wii U''. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels. | In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. The bonus game Target Smash was removed ''for 3DS'' and ''for Wii U''. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels. | ||
Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against [[Zero Suit Samus]] with Chun-Li's theme. There is also a [[Bonus Stage|bonus stage]], as well as additional bosses. | Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against [[Zero Suit Samus]] with Chun-Li's theme. There is also a [[Bonus Stage|bonus stage]], as well as additional bosses. |
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