Bayonetta (SSB4)/Down tilt: Difference between revisions
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[[File:BayonettaDTiltSSB4.gif|thumb|270px|Hitbox visualization showing Bayonetta's down tilt.]] | |||
==Overview== | ==Overview== | ||
{{ | The name of this move is '''Kick Attack'''. The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its [[range]] | ||
, vertical launching angle and speed. At around 130%, it can lead into [[up aerial]] as a kill confirm. The [[Bullet Arts]] version fires two guns in front of herself and one behind herself. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.1.6]]''' | |||
*{{nerf|Down tilt has smaller hitboxes (3.5u → 2.8u) and slightly more ending lag (FAF 26 → 27).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Latest revision as of 04:27, March 28, 2021
Overview[edit]
The name of this move is Kick Attack. The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its range , vertical launching angle and speed. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires two guns in front of herself and one behind herself.
Update history[edit]
- Down tilt has smaller hitboxes (3.5u → 2.8u) and slightly more ending lag (FAF 26 → 27).
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-9 |
---|---|
Interruptible | 27 |
Animation length | 38 |
Lag time |
Hitbox |
Interruptible |
|