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{{image}} | {{image|Images of the magnifying glass in 64 and Smash 4 would be nice.}} | ||
[[File: | [[File:MagnifyingGlassUltimate.png|thumb|250px|right|{{SSBU|Terry}} in the Magnifying Glass in ''Ultimate'', on [[Dream Land GB]].]] | ||
'''Magnifying-Glass Damage''',<ref name="Magnifying-Glass Damage">[[Super Smash Bros. for Wii U]] (North America) - [[Tip]]: "''Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!''"</ref> formerly known as '''Hoop Damage''',<ref>{{cite web |url = http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title = Smash Trivia |accessdate = 4 June 2016 |date = 14 April 2008 |publisher = [[Smash Bros. DOJO!!]] |quote = When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.}}</ref> is the [[damage]] that a [[fighter]] receives when they are out of the camera's boundaries but not past the [[blast line]]. It is present in all games except the original ''[[Super Smash Bros.]]'' | '''Magnifying-Glass Damage''',<ref name="Magnifying-Glass Damage">[[Super Smash Bros. for Wii U]] (North America) - [[Tip]]: "''Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!''"</ref> formerly known as '''Hoop Damage''',<ref>{{cite web |url = http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title = Smash Trivia |accessdate = 4 June 2016 |date = 14 April 2008 |publisher = [[Smash Bros. DOJO!!]] |quote = When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.}}</ref> is the [[damage]] that a [[fighter]] receives when they are out of the camera's boundaries but not past the [[blast line]]. It is present in all games except the original ''[[Super Smash Bros.]]'' | ||
When a fighter is off-screen but not past the blast line, they are still shown inside a small hoop known as the Magnifying Glass<ref name="Magnifying-Glass Damage"/><ref>[[Super Smash Bros. Melee]] - ''Lost in Space'' bonus</ref> at the edge of the camera boundary. Magnifying-Glass Damage is damage applied while the fighter is displayed this way | When a fighter is off-screen but not past the blast line, they are still shown inside a small hoop known as the Magnifying Glass<ref name="Magnifying-Glass Damage"/><ref>[[Super Smash Bros. Melee]] - ''Lost in Space'' bonus</ref> at the edge of the camera boundary. This hoop is accompanied by an arrow that signals the player to get back on-screen. Magnifying-Glass Damage is damage applied while the fighter is displayed this way, at a rate of 1% per second, but stops occurring when the fighter has accumulated 150% damage. In ''Ultimate'', the size of the magnifying glass is determined by how close a player is to a blast line: the closer to a blast line, the smaller the glass gets. The edges of the glass flash yellow when the player is dangerously close to the [[blast line]]. | ||
Magnifying-Glass Damage does not occur in [[Training Mode]] nor in the [[All-Star Rest Area]] in ''Melee'' and ''Brawl''. In [[The Subspace Emissary]], if Player 2 is in a situation that would usually trigger the effect, they instead usually [[Space Jump]]. [[Charizard]], [[Meta Knight]], [[Kirby]], and to a lesser extent, [[King K. Rool]], all have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they do not take damage as a result. | Magnifying-Glass Damage does not occur in [[Training Mode]] nor in the [[All-Star Rest Area]] in ''Melee'' and ''Brawl''. In [[The Subspace Emissary]], if Player 2 is in a situation that would usually trigger the effect, they instead usually [[Space Jump]]. [[Charizard]], [[Meta Knight]], [[Kirby]], and to a lesser extent, [[King K. Rool]], all have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they do not take damage as a result, as the time spent isn't enough for them to sustain damage. {{SSBU|Joker}}'s [[Rebellion Gauge]] does not fill when taking Magnifying-Glass Damage. | ||
The damage sustained by Magnifying-Glass Damage is often inconsequential, having little impact on most games. Its main purpose is to serve as a minor deterrent to [[camp]]ing close to the blast zone with the aim of throwing an opponent for an early [[KO]]. It does have situational uses for a player, though, such as {{SSBU|Terry}} using the damage to get access to [[Super Special Move]]s if he's extremely close to the threshold without having to get hit, but this is niche and extremely punishable. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BrawlMagniGlass.png|Sonic in the Magnifying Glass in ''Brawl''. | hoop_damage.png|Donkey Kong in the Magnifying Glass in ''Melee'' on [[Onett]]. | ||
BrawlMagniGlass.png|Sonic in the Magnifying Glass in ''Brawl'' on [[Bridge of Eldin]]. | |||
MagnifyingGlassUltimateFlash.png|The flashing Magnifying Glass in ''Ultimate'' on [[Dream Land GB]]. | |||
</gallery> | </gallery> | ||