Nintendo Network: Difference between revisions
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[[File:Nintendo Network logo.png|thumb|The Nintendo Network logo.]] | |||
'''Nintendo Network''' is a service from [[Nintendo]] that allows for the Nintendo [[Wii U]] and [[Nintendo 3DS]] consoles and some of their respective software to connect to the Internet. Launched as the successor to the [[Nintendo Wi-Fi Connection]], it became public on January 26, 2012. | |||
Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as the ability to patch released software. | |||
In addition to these networking capabilities, Nintendo Network also covered the operations of [[Miiverse (social network)|Miiverse]]; in addition to allowing for the formation of communities, [[Masahiro Sakurai]] and other developers have notably used the service to showcase images of games currently in development. | |||
==In ''[[Super Smash Bros. 4]]''== | |||
''Super Smash Bros. 4'' uses the service for its online multiplayer. A Nintendo Network account is also required in order to play the game online. | |||
Due to advances in the Nintendo Network's infrastructure compared to the Nintendo Wi-Fi Connection, both the Wii U and 3DS versions of the game have received [[updates]] as to improve the base game. | |||
The former box art of the Wii U version had a Nintendo Network logo, but it was replaced by the [[amiibo]] logo in the final box art. | The former box art of the Wii U version had a Nintendo Network logo, but it was replaced by the [[amiibo]] logo in the final box art. | ||
[[ | [[Category:Online play]] | ||
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[[Category:Nintendo]] | |||
[[Category:Nintendo 3DS]] | |||
[[Category:Wii U]] |
Revision as of 13:41, March 24, 2021
Nintendo Network is a service from Nintendo that allows for the Nintendo Wii U and Nintendo 3DS consoles and some of their respective software to connect to the Internet. Launched as the successor to the Nintendo Wi-Fi Connection, it became public on January 26, 2012.
Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as the ability to patch released software.
In addition to these networking capabilities, Nintendo Network also covered the operations of Miiverse; in addition to allowing for the formation of communities, Masahiro Sakurai and other developers have notably used the service to showcase images of games currently in development.
In Super Smash Bros. 4
Super Smash Bros. 4 uses the service for its online multiplayer. A Nintendo Network account is also required in order to play the game online.
Due to advances in the Nintendo Network's infrastructure compared to the Nintendo Wi-Fi Connection, both the Wii U and 3DS versions of the game have received updates as to improve the base game.
The former box art of the Wii U version had a Nintendo Network logo, but it was replaced by the amiibo logo in the final box art.