Template:UpdateList (SSBU)/6.0.0: Difference between revisions

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(Bowser's SideB now has a Grab Timer of 100 frames. I do not know if the move could not be escaped from at all before that change, or if it had the standard Grab Timer of 90 frames + 1.7*the opponent's% that could allow players to mash out of it. I'm listing this as a change instead of a buff or nerf solely because depending on how it was before it could be one or the other.)
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*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
|Bowser=*{{change|[[Flying Slam]] now releases the opponent after falling for 100 frames without slamming into the ground.}}
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}}
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}}
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}}
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}}

Revision as of 06:31, March 24, 2021

There were no universal changes this update.