List of spirits (Castlevania series): Difference between revisions

→‎Spirit Battles: Converting to templates
(→‎Spirit Battles: From "effect" to "ability")
(→‎Spirit Battles: Converting to templates)
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==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
! colspan=3|Spirit
{{SpiritBattleRow|num=1,052|name=Trevor C. Belmont
! colspan=7|Battle parameters
|enemy=*{{SpiritBattleHead|Simon|col1=Indigo}}
! colspan=1 rowspan=2|Inspiration
*{{SpiritBattleHead|Palutena|col1=Blue}}
|-
*{{SpiritBattleHead|Sheik|col1=Red}}
! style="width:5%;"|No.
|type=Shield
! style="width:5%;"|Image
|power=13,000
! Name
|stage=[[Dracula's Castle]]
! Enemy Fighter(s)
|rules=
! style="width:5%;"|Type
*Assist Trophy Enemies ([[Alucard]])
! style="width:5%;"|Power
|conditions=
! Stage
*Hostile assist trophies will appear when the enemy's at high damage
! Rules
*Reinforcements will appear during the battle
! Conditions
|music={{SSBUMusicLink|Castlevania|Beginning}}
! Music
|insp='''Spirit Battle trivia:'''
|-
|1,052
|{{SpiritTableName|Trevor C. Belmont|size=64}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|13,000
|[[Dracula's Castle]]
|•Assist Trophy Enemies ([[Alucard]])
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle trivia:'''
*This spirit battle represents fighting against Trevor C. Belmont and three other playable characters in ''Castlevania III: Dracula's Curse'': Sypha Belnades, Grant Danasty, and Alucard (each represented respectively by Simon, Palutena, and Sheik). Alucard himself appears the Assist Trophy enemy.
*This spirit battle represents fighting against Trevor C. Belmont and three other playable characters in ''Castlevania III: Dracula's Curse'': Sypha Belnades, Grant Danasty, and Alucard (each represented respectively by Simon, Palutena, and Sheik). Alucard himself appears the Assist Trophy enemy.
**The Simon puppet fighter references Simon being the descendant of Trevor C. Belmont who inherited the Vampire Killer whip.
**The Simon puppet fighter references Simon being the descendant of Trevor C. Belmont who inherited the Vampire Killer whip.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Trevor's spirit must be defeated in order to access the pirate ship in the Mysterious Dimension map, referencing Grant's former occupation as a pirate captain.
*In World of Light, Trevor's spirit must be defeated in order to access the pirate ship in the Mysterious Dimension map, referencing Grant's former occupation as a pirate captain.
|-
}}
|1,053
{{SpiritBattleRow|num=1,053|name=Maria Renard
|{{SpiritTableName|Maria Renard|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Purple}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Falco|col1=White}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Charizard|col1=Blue}}
|3,700
*{{SpiritBattleHead|Incineroar|col1=White}}
|[[Reset Bomb Forest]] (hazards off)
|type=Grab
|N/A
|power=3,700
|•The enemy starts the battle with a [[Cucco]]
|stage=[[Reset Bomb Forest]] (hazards off)
|{{SSBUMusicLink|Castlevania|Slash}}
|rules=N/A
|
|conditions=
*The enemy starts the battle with a [[Cucco]]
|music={{SSBUMusicLink|Castlevania|Slash}}
|insp=
*The Zelda puppet fighter represents Maria Renard, a young vampire huntress with blonde hair.
*The Zelda puppet fighter represents Maria Renard, a young vampire huntress with blonde hair.
*The minion fighters each represent Maria's animal subweapons, which include cardinals (represented by Falco, an avian), a dragon (represented by Charizard's draconian appearance), and a cat (represented by Incineroar, a tiger-like character).
*The minion fighters each represent Maria's animal subweapons, which include cardinals (represented by Falco, an avian), a dragon (represented by Charizard's draconian appearance), and a cat (represented by Incineroar, a tiger-like character).
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*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*The puppet fighter starts off with a Cucco, referencing the doves that Maria uses as her main weapon of choice, as Cuccos and doves are both white avian species.
*The puppet fighter starts off with a Cucco, referencing the doves that Maria uses as her main weapon of choice, as Cuccos and doves are both white avian species.
|-
}}
|1,055
{{SpiritBattleRow|num=1,055|name=Alucard|link=y
|{{SpiritTableName|Alucard|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Indigo}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|type=Shield
|{{SpiritType|Shield}}
|power=13,500
|13,500
|stage=[[Dracula's Castle]]
|[[Dracula's Castle]]
|rules=
|•Assist Trophy Enemies (Alucard)
*Assist Trophy Enemies (Alucard)
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
*Hostile assist trophies will appear
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Castlevania|Dracula's Castle}}
|insp='''Spirit Battle trivia:'''
*Alucard appears as the Assist Trophy enemy.
*Alucard appears as the Assist Trophy enemy.
*The Simon puppet fighter once represents Trevor Belmont. This references the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
*The Simon puppet fighter once represents Trevor Belmont. This references the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
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*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map. This references Alucard being Dracula's estranged son in the ''Castlevania'' series.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map. This references Alucard being Dracula's estranged son in the ''Castlevania'' series.
*Furthermore, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
*Furthermore, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
|-
}}
|1,056
{{SpiritBattleRow|num=1,056|name=Reinhardt Schneider
|{{SpiritTableName|Reinhardt Schneider|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,900
|1,900
|stage=[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy starts the battle with a [[Killing Edge]]
*The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|music={{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle trivia:'''
|insp='''Spirit Battle trivia:'''
*The Simon puppet fighter references both Simon and Reinhardt Schneider using the Vampire Killer whip.
*The Simon puppet fighter references both Simon and Reinhardt Schneider using the Vampire Killer whip.
*The stage references the outside setting of Dracula's Castle.
*The stage references the outside setting of Dracula's Castle.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and his short sword.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and his short sword.
|-
}}
|1,057
{{SpiritBattleRow|num=1,057|name=Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=Green}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,700
|3,700
|stage=[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
|rules=
|•Item: [[Timer]]
*Item: [[Timer]]
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
|conditions=
|{{SSBUMusicLink|Castlevania|Awake}}
*The enemy has an extra midair jump
|
*The enemy has increased jump power
|music={{SSBUMusicLink|Castlevania|Awake}}
|insp=
*The Richter puppet fighter references both Richter and Nathan Graves using the Vampire Killer whip.
*The Richter puppet fighter references both Richter and Nathan Graves using the Vampire Killer whip.
*The stage references the outside setting of Dracula's Castle.
*The stage references the outside setting of Dracula's Castle.
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*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions reference Nathan's jumping abilities, with the ability to double jump with the use of the Double relic, and the ability to jump extremely high vertically with the use of the Roc Wing relic.
*The battle conditions reference Nathan's jumping abilities, with the ability to double jump with the use of the Double relic, and the ability to jump extremely high vertically with the use of the Roc Wing relic.
|-
}}
|1,058
{{SpiritBattleRow|num=1,058|name=Hugh Baldwin
|{{SpiritTableName|Hugh Baldwin|size=64}}
|enemy=*{{SpiritBattleHead|Marth|col1=White}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,000
|2,000
|stage=[[Find Mii]]
|[[Find Mii]]
|rules=N/A
|N/A
|conditions=
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
*The enemy's melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Awake}}
*The enemy has increased jump power
|
|music={{SSBUMusicLink|Castlevania|Awake}}
|insp=
*The Marth puppet fighter references both Marth and Hugh Baldwin wielding a sword as a weapon.
*The Marth puppet fighter references both Marth and Hugh Baldwin wielding a sword as a weapon.
*The stage references the outside setting of Dracula's Castle. The stage also references the outside of the Dracula's Castle map where Hugh's spirit is located in World of Light.
*The stage references the outside setting of Dracula's Castle. The stage also references the outside of the Dracula's Castle map where Hugh's spirit is located in World of Light.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The second battle condition likely references to Hugh's high jumps during his boss fight in ''Circle of the Moon''.
*The second battle condition likely references to Hugh's high jumps during his boss fight in ''Circle of the Moon''.
|-
}}
|1,059
{{SpiritBattleRow|num=1,059|name=Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=4,200
|4,200
|stage=[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
|rules=
|•Hazard: Lava Floor
*Hazard: Lava Floor
|•The floor is lava<br>•The enemy has increased move speed
|conditions=
|{{SSBUMusicLink|Castlevania|Awake}}
*The floor is lava
|
*The enemy has increased move speed
|music={{SSBUMusicLink|Castlevania|Awake}}
|insp=
*The Richter puppet fighter references both Richter and Juste Belmont being descendants of the Belmont clan who uses the Vampire Killer whip, with the puppet fighter's red costume being based off the red coloration of Juste's outfit.
*The Richter puppet fighter references both Richter and Juste Belmont being descendants of the Belmont clan who uses the Vampire Killer whip, with the puppet fighter's red costume being based off the red coloration of Juste's outfit.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book. This is also referenced by the Molten Fortress where Juste's spirit is located, as it is occupied by fire-based spirits.
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book. This is also referenced by the Molten Fortress where Juste's spirit is located, as it is occupied by fire-based spirits.
*The second battle condition likely references Juste's dashing abilities.
*The second battle condition likely references Juste's dashing abilities.
|-
}}
|1,060
{{SpiritBattleRow|num=1,060|name=Yoko Belnades
|{{SpiritTableName|Yoko Belnades|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,800
|3,800
|stage=[[Spear Pillar]] ([[Battlefield form]])
|[[Spear Pillar]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
*The enemy's magic attacks have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
*The enemy's special moves have increased power
|
|music={{SSBUMusicLink|Castlevania|Lost Painting}}
|insp=
*The Robin puppet fighter references both Robin and Yoko Belnades being magic-casters who utilizes magic-based attacks.
*The Robin puppet fighter references both Robin and Yoko Belnades being magic-casters who utilizes magic-based attacks.
*The stage likely references the Castle Corridor, the opening area in ''Castlevania: Aria of Sorrow'' which features a night sky and a ruins design.
*The stage likely references the Castle Corridor, the opening area in ''Castlevania: Aria of Sorrow'' which features a night sky and a ruins design.
*The music references Yoko's appearance in ''Harmony of Despair''.
*The music references Yoko's appearance in ''Harmony of Despair''.
|-
}}
|1,061
{{SpiritBattleRow|num=1,061|name=Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,800
|3,800
|stage=[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
|rules=
|•Strengthen Weapon
*Strengthen Weapon
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|conditions=
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
*The enemy can heal by shielding attacks
|
*All fighters' melee weapons have increased power
|music={{SSBUMusicLink|Castlevania|Lament of Innocence}}
|insp=
*The Richter puppet fighter references both Richter and Leon being members of the Belmont clan who uses the Vampire Killer whip, wit the puppet fighter's white costume being based off the white coloration of Leon's outfit.
*The Richter puppet fighter references both Richter and Leon being members of the Belmont clan who uses the Vampire Killer whip, wit the puppet fighter's white costume being based off the white coloration of Leon's outfit.
*The stage references the outside setting of Dracula's Castle. This also references the outside of the Dracula's Castle map where Leon's spirit is located in World of Light.
*The stage references the outside setting of Dracula's Castle. This also references the outside of the Dracula's Castle map where Leon's spirit is located in World of Light.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The first battle condition likely references the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time.
*The first battle condition likely references the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time.
|-
}}
|1,062
{{SpiritBattleRow|num=1,062|name=Julius Belmont
|{{SpiritTableName|Julius Belmont|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,600
|9,600
|stage=[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy has increased attack power<br>•The enemy has increased move speed
*The enemy has increased attack power
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
*The enemy has increased move speed
|
|music={{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|insp=
*The Simon puppet fighter references both Simon and Julius Belmont being descendants of the Belmont clan who uses the Vampire Killer whip.
*The Simon puppet fighter references both Simon and Julius Belmont being descendants of the Belmont clan who uses the Vampire Killer whip.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*This spirit's Attack battle type and the battle conditions reference Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back.
*This spirit's Attack battle type and the battle conditions reference Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back.
|-
}}
|1,063
{{SpiritBattleRow|num=1,063|name=Hector (Castlevania)
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Ridley|col1=Blue}}
|{{SpiritType|Shield}}
|type=Shield
|3,700
|power=3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|stage=[[The Great Cave Offensive]] ([[Battlefield form]])
|•Item: Battering Types
|rules=
|•Reinforcements will appear during the battle
*Item: Battering Types
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|conditions=
|
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Castlevania|Lament of Innocence}}
|insp=
*The Robin puppet fighter represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils.
*The Robin puppet fighter represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils.
*The Ridley minion fighter represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The Ridley minion fighter represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive.
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive.
*This spirit's Death's Scythe equipped ability and the Battering Type items likely reference Hector's ability to combine weapons.
*This spirit's Death's Scythe equipped ability and the Battering Type items likely reference Hector's ability to combine weapons.
|-
}}
|1,064
{{SpiritBattleRow|num=1,064|name=Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Robin|col1=Red}}
|{{SpiritType|Grab}}
|type=Grab
|9,300
|power=9,300
|[[Dracula's Castle]]
|stage=[[Dracula's Castle]]
|N/A
|rules=N/A
|•The enemy's throwing-type items have increased power
|conditions=
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
*The enemy's throwing-type items have increased power
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Castlevania|Jail of Jewel}}
|insp='''Spirit Battle trivia:'''
*The Richter puppet fighter represents Jonathan Morris references both Richter and Jonathan Morris using the Vampire Killer whip.
*The Richter puppet fighter represents Jonathan Morris references both Richter and Jonathan Morris using the Vampire Killer whip.
*The Robin minion fighter represents Charlotte Aulin, Jonathan's childhood friend and deuteragonist of ''Castlevania: Portrait of Ruin''.
*The Robin minion fighter represents Charlotte Aulin, Jonathan's childhood friend and deuteragonist of ''Castlevania: Portrait of Ruin''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and throwing-type weapons.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and throwing-type weapons.
|-
}}
|1,065
{{SpiritBattleRow|num=1,065|name=Charlotte Aulin
|{{SpiritTableName|Charlotte Aulin|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Blue}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Richter|col1=Blue}}
|{{SpiritType|Attack}}
|type=Attack
|3,700
|power=3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|stage=[[Bridge of Eldin]] ([[Battlefield form]])
|N/A
|rules=N/A
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|conditions=
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
*The enemy's special moves have increased power
|
*The enemy favors side specials
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Castlevania|Hail from the Past}}
|insp=
*The Zelda puppet fighter references both Zelda and Charlotte Aulin utilizing magic-based attacks.
*The Zelda puppet fighter references both Zelda and Charlotte Aulin utilizing magic-based attacks.
*Similar to the battle with Jonathan Morris, the Richter minion fighter represents Jonathan. The minion fighter and the third battle condition references the strong friendship between Charlotte and Jonathan.
*Similar to the battle with Jonathan Morris, the Richter minion fighter represents Jonathan. The minion fighter and the third battle condition references the strong friendship between Charlotte and Jonathan.
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*The music references Charlotte's appearance in ''Portrait of Ruin''.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*This spirit's Magic Attack ↑ ability and and battle conditions references Charlotte's method of attack by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion.
*This spirit's Magic Attack ↑ ability and and battle conditions references Charlotte's method of attack by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion.
|-
}}
|1,066
{{SpiritBattleRow|num=1,066|name=Shanoa|customname=[https://castlevania.fandom.com/wiki/Shanoa Shanoa]
|{{SpiritTableName|Shanoa|customname=[https://castlevania.fandom.com/wiki/Shanoa Shanoa]|size=64}}
|enemy=*{{SpiritBattleHead|Bayonetta|col1=Blue}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|type=Grab
|{{SpiritType|Grab}}
|power=9,900
|9,900
|stage=[[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
|rules=
|•Sudden Final Smash<br>•Hazard: Heavy Wind
*Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
*Hazard: Heavy Wind
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|conditions=
|'''Spirit Battle trivia:'''
*The enemy will suddenly have a Final Smash after a little while
*Dangerously high winds are in effect
*The enemy's special moves have increased power
|music={{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|insp='''Spirit Battle trivia:'''
*The Bayonetta puppet fighter represents Shanoa, a witch character who attacks by summoning giant limbs.
*The Bayonetta puppet fighter represents Shanoa, a witch character who attacks by summoning giant limbs.
*The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing both characters utilizing elemental-based magic attacks, which in Shanoa's case, is Glyphs.
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing both characters utilizing elemental-based magic attacks, which in Shanoa's case, is Glyphs.
|-
}}
|1,067
{{SpiritBattleRow|num=1,067|name=Gabriel Belmont
|{{SpiritTableName|Gabriel Belmont|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,800
|3,800
|stage=[[Temple]]
|[[Temple]]
|rules=N/A
|N/A
|conditions=
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
*The enemy's melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
*The enemy favors side specials
|'''Spirit Battle trivia:'''
*The enemy starts the battle with a [[Beam Sword]]
|music={{SSBUMusicLink|Castlevania|Cross Your Heart}}
|insp='''Spirit Battle trivia:'''
*The Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga.
*The Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga.
*The stage, music, and second battle condition reference Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served.  
*The stage, music, and second battle condition reference Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served.  
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel formerly serving the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
*This spirit's Neutral type references Gabriel formerly serving the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
|-
}}
|1,068
{{SpiritBattleRow|num=1,068|name=Medusa Head
|{{SpiritTableName|Medusa Head|size=64}}
|enemy=*{{SpiritBattleHead|Meta Knight|col1=Navy}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
*{{SpiritBattleHead|Mewtwo|v=Tiny|col1=Cyan|num1=5}}
|{{SpiritType|Attack}}
|type=Attack
|3,600
|power=3,600
|[[Dracula's Castle]]
|stage=[[Dracula's Castle]]
|•Move Speed ↓
|rules=
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
*Move Speed ↓
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|conditions=
|
*You have reduced move speed after a little while
*The enemy falls slowly
*Defeat an army of fighters
|music={{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|insp=
*The puppet fighters represents the Medusa Head, with the giant Meta Knight representing the head and the Tiny Mewtwos' long tails referencing the snakes in place of her hair.
*The puppet fighters represents the Medusa Head, with the giant Meta Knight representing the head and the Tiny Mewtwos' long tails referencing the snakes in place of her hair.
*The music represents the Medusa Head's debut in ''Castlevania''.
*The music represents the Medusa Head's debut in ''Castlevania''.
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Floaty Jumps battle condition and the Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' where it will fly and turn the player to stone upon contact.
*The Floaty Jumps battle condition and the Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' where it will fly and turn the player to stone upon contact.
|-
}}
|1,069
{{SpiritBattleRow|num=1,069|name=Mummy
|{{SpiritTableName|Mummy|size=64}}
|enemy=*{{SpiritBattleHead|Sheik|col1=Yellow|num1=2|hp1=80 HP}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,600
|3,600
|stage=[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
*The enemy's throws have increased power
|{{SSBUMusicLink|Castlevania|Mad Forest}}
*The enemy has [[super armor]] but moves slower
|
*[[Stamina battle]]
|music={{SSBUMusicLink|Castlevania|Mad Forest}}
|insp=
*The Sheik puppet fighters reference both Sheik and the Mummy often seen wearing bandages.
*The Sheik puppet fighters reference both Sheik and the Mummy often seen wearing bandages.
*This spirit's Speed ↓ ability and Slow Super Armor battle condition references the Mummies' slow movement towards the player.
*This spirit's Speed ↓ ability and Slow Super Armor battle condition references the Mummies' slow movement towards the player.
*The stamina battle condition references the stamina gameplay of the ''Castlevania'' series.
*The stamina battle condition references the stamina gameplay of the ''Castlevania'' series.
|-
}}
|1,070
{{SpiritBattleRow|num=1,070|name=The Creature & Flea Man
|{{SpiritTableName|The Creature & Flea Man|size=64}}
|enemy=*{{SpiritBattleHead|Mii Brawler|v=Giant|col1=|mii=Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
*{{SpiritBattleHead|Diddy Kong|col1=Yellow}}
|{{SpiritType|Shield}}
|type=Shield
|4,500
|power=4,500
|[[Dracula's Castle]] ([[Battlefield form]])
|stage=[[Dracula's Castle]] ([[Battlefield form]])
|•Hazard: Zap Floor
|rules=
|•The floor is electrified<br>•The enemy is giant
*Hazard: Zap Floor
|{{SSBUMusicLink|Castlevania|Out of Time}}
|conditions=
|
*The floor is electrified
*The enemy is giant
|music={{SSBUMusicLink|Castlevania|Out of Time}}
|insp=
*The Giant Mii Brawler puppet fighter's costume and voice type represents the Creature, with the Business Outfit resembling the Creature's outfit. Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*The Giant Mii Brawler puppet fighter's costume and voice type represents the Creature, with the Business Outfit resembling the Creature's outfit. Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*The Diddy Kong minion fighter references both Diddy Kong and the Flea Man being small, quick, and agile characters.
*The Diddy Kong minion fighter references both Diddy Kong and the Flea Man being small, quick, and agile characters.
*The music represents the Creature and Flea Man's debut in ''Castlevania''.
*The music represents the Creature and Flea Man's debut in ''Castlevania''.
*The Zap Floor hazard references the Creature's control over electricity, as well as how the Creature was brought back to life by an electrical bolt.
*The Zap Floor hazard references the Creature's control over electricity, as well as how the Creature was brought back to life by an electrical bolt.
|-
}}
|1,071
{{SpiritBattleRow|num=1,071|name=Death
|{{SpiritTableName|Death|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,400
|9,400
|stage=[[Dracula's Castle]]
|[[Dracula's Castle]]
|rules=
|•Hard to Launch<br>•Sudden Damage
*Hard to Launch
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
*Sudden Damage
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|conditions=
|'''Spirit Battle trivia:'''
*You take serious damage after a little while
*You are hard to launch
*The enemy starts the battle with a [[Death's Scythe]]
|music={{SSBUMusicLink|Castlevania|Nothing to Lose}}
|insp='''Spirit Battle trivia:'''
*The Robin puppet fighter starts off with Death's Scythe, representing Death who wields his titular weapon.
*The Robin puppet fighter starts off with Death's Scythe, representing Death who wields his titular weapon.
*The stage and music represents Death's debut in ''Castlevania''. The stage also references the Dracula's Castle map where Death's spirit is located in World of Light.
*The stage and music represents Death's debut in ''Castlevania''. The stage also references the Dracula's Castle map where Death's spirit is located in World of Light.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
|-
}}
|1,072
{{SpiritBattleRow|num=1,072|name=Carmilla
|{{SpiritTableName|Carmilla|size=64}}
|enemy=*{{SpiritBattleHead|Meta Knight|v=Giant|col1=Navy}}
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,100
|2,100
|stage=[[Dracula's Castle]]
|[[Dracula's Castle]]
|rules=
|•Defense <br>•Invisibility
*Defense
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
*Invisibility
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|conditions=
|
*The enemy is invisible
*The enemy has increased defense after a little while
*The enemy is giant
|music={{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|insp=
*The Giant Meta Knight puppet fighter references both Meta Knight and Carmilla being flying characters who share a mask motif.
*The Giant Meta Knight puppet fighter references both Meta Knight and Carmilla being flying characters who share a mask motif.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The Defense ↑ and Invisibility rules likely references Carmilla being a ghost character, as ghosts are often depicted as invisible.
*The Defense ↑ and Invisibility rules likely references Carmilla being a ghost character, as ghosts are often depicted as invisible.
|-
}}
|1,073
{{SpiritBattleRow|num=1,073|name=Werewolf
|{{SpiritTableName|Werewolf|size=64}}
|enemy=*{{SpiritBattleHead|Wolf|col1=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,600
|3,600
|stage=[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
*The enemy's physical attacks have increased power
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
*The enemy has increased move speed
|
|music={{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|insp=
*The black Wolf puppet fighter represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast.
*The black Wolf puppet fighter represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast.
*The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon.
*The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon.
*This spirit's Attack battle type, the Dash Attack ↑ ability, and the battle conditions references the myth of werewolves being faster and stronger after their transformation.
*This spirit's Attack battle type, the Dash Attack ↑ ability, and the battle conditions references the myth of werewolves being faster and stronger after their transformation.
|-
}}
|1,074
{{SpiritBattleRow|num=1,074|name=Shaft
|{{SpiritTableName|Shaft|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,700
|1,700
|stage=[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
|rules=
|•Move Speed ↓<br>•Invisibility
*Move Speed ↓
|•You have reduced move speed<br>•The enemy is invisible
*Invisibility
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|conditions=
|
*You have reduced move speed
*The enemy is invisible
|music={{SSBUMusicLink|Castlevania|Dance of Gold}}
|insp=
*The Robin puppet fighter references both Robin and Shaft being magic-casters who utilizes magic-based attacks.
*The Robin puppet fighter references both Robin and Shaft being magic-casters who utilizes magic-based attacks.
*The music represents Shaft's appearance in ''Symphony of the Night''.
*The music represents Shaft's appearance in ''Symphony of the Night''.
*The Invisibility rule references Shaft's spirit being transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses.
*The Invisibility rule references Shaft's spirit being transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses.
|-
}}
|1,078
{{SpiritBattleRow|num=1,078|name=Kid Dracula
|{{SpiritTableName|Kid Dracula|size=64}}
|enemy=*{{SpiritBattleHead|Lucas|col1=Grey}}
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|type=Grab
|{{SpiritType|Grab}}
|power=9,600
|9,600
|stage=[[Dracula's Castle]]
|[[Dracula's Castle]]
|rules=
|•Hazard: Slumber Floor
*Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|conditions=
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
*The floor is sleep-inducing
|'''Spirit Battle trivia:'''
*The enemy's melee blows will heal them when they hit
|music={{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|insp='''Spirit Battle trivia:'''
*The Lucas puppet fighter represents Kid Dracula, a parody of Dracula's son.
*The Lucas puppet fighter represents Kid Dracula, a parody of Dracula's son.
*The stage and the Slumber Floor hazard references Kid Dracula waking up from a long sleep in the beginning of ''Kid Dracula'', with Dracula's Castle being the first level in the game.
*The stage and the Slumber Floor hazard references Kid Dracula waking up from a long sleep in the beginning of ''Kid Dracula'', with Dracula's Castle being the first level in the game.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
}}
|}
|}


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edits