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And don't forget that the template should always be subst:'d and include the timezone. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Superlative 11:42, 12 October 2013 (EDT) | And don't forget that the template should always be subst:'d and include the timezone. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Superlative 11:42, 12 October 2013 (EDT) | ||
:What do you mean by subst:'ing it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 11:45, 12 October 2013 (EDT) | :What do you mean by subst:'ing it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 11:45, 12 October 2013 (EDT) | ||
::Use <code><nowiki>{{subst:unsigned|</nowiki></code> instead of <code><nowiki>{{ | ::Use <code><nowiki>{{subst:unsigned|</nowiki></code> instead of <code><nowiki>{{SUBST:Unsigned|</nowiki></code>. Like signatures themselves, it can be on potentially every talkpage on the wiki, so we don't want them to be transclusions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Free 11:49, 12 October 2013 (EDT) | ||
==Yo Scr7== | ==Yo Scr7== | ||
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Actually I don't think there is a think as hitstun being dependent on characters. With Marth's throws for example it's all about his throws being "slower" on heavier characters. With top players I mean players like Mikeneko, Mr R and Leon. I've learnt a huge amount by just watching Mikeneko, who is IMO the best Marth. If you have good knowledge about Brawl then you should know all these 3 players. And I'm fairly sure that moves can hardly be DIed when they don't send in tumble state (moves start sending the opponent in a tumble state very early in general). That's why people combo a lot at low %s with MK Uairs into moves like another Uair, Nair or Up b and why Falco can chain grab at low %s for example. They can't air dodge as early when the move doesn't tumble either I think. Learning about the DI ability when the moves don't tumble is definitely relevant with Meta Knight and Pikachu. "[[Special:Contributions/176.70.140.191|176.70.140.191]] 15:15, 26 January 2014 (EST)" | Actually I don't think there is a think as hitstun being dependent on characters. With Marth's throws for example it's all about his throws being "slower" on heavier characters. With top players I mean players like Mikeneko, Mr R and Leon. I've learnt a huge amount by just watching Mikeneko, who is IMO the best Marth. If you have good knowledge about Brawl then you should know all these 3 players. And I'm fairly sure that moves can hardly be DIed when they don't send in tumble state (moves start sending the opponent in a tumble state very early in general). That's why people combo a lot at low %s with MK Uairs into moves like another Uair, Nair or Up b and why Falco can chain grab at low %s for example. They can't air dodge as early when the move doesn't tumble either I think. Learning about the DI ability when the moves don't tumble is definitely relevant with Meta Knight and Pikachu. "[[Special:Contributions/176.70.140.191|176.70.140.191]] 15:15, 26 January 2014 (EST)" | ||
:Yeah I've heard of and know about those three players. And I'm pretty sure that chains such as MK's up aerial/Sheik's forward tilt/Falco's down throw/etc. are possible because the next move can be performed within a low enough amount of frames so that the opponent is unable to act out of the hitstun via an air dodge or something. I'm also pretty sure that the characters not being able to air dodge due to the tumbling is in large part because of the move's knockback growth. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 15:21, 26 January 2014 (EST) | |||
Yeah all those moves have little lag which is also a reason combos with those moves work. A landing Uair with Marth has very little lag as well (only 8 frames landing lag) which is why it can combo into other moves. Actually it's the lack of tumbling that makes them unable to hitstun cancel with Air dodge (with tumbling I mean hitting so that when they land they fall on their back unless they tech, the game is programmed so that when you get hit into tumble mode, which will always happen if you get hit by stronger moves, you can air dodge after like 13 frames or something like that). I don't have the hitstun frame data but without tumbling it should be around 25 frames for many moves like Sheik's Ftilt. "15:50, 26 January 2014 (EST)" | |||
==Your sign== | |||
The IP on your sign is correct. So is the ISP. But I'm on my iPad not a mac. And I use the google app bcuz safari is too laggy. You need to find a way to fix that.[[Special:Contributions/75.85.64.155|75.85.64.155]] 18:31, 26 January 2014 (EST) | |||
:Uh what? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 18:40, 26 January 2014 (EST) | |||
:If you're referring to the danasoft.com thingy on my page, it's not something I made. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 18:47, 26 January 2014 (EST) |