User talk:Scr7/Archive 2: Difference between revisions

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Hey Scr7, I want to Brawl with you, but I'm a beginner.. help please--[[File:MegadarderySig.png|x20px|link=User:Megadardery]][[User_talk:Megadardery|egadardery]] (<small>[[Special:Contributions/Megadardery|edits]]</small>) 12:40, 5 October 2013 (EDT)
Hey Scr7, I want to Brawl with you, but I'm a beginner.. help please--[[File:MegadarderySig.png|x20px|link=User:Megadardery]][[User_talk:Megadardery|egadardery]] (<small>[[Special:Contributions/Megadardery|edits]]</small>) 12:40, 5 October 2013 (EDT)
:Go on IRC and I'll explain the rest. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:41, 5 October 2013 (EDT)
:Go on IRC and I'll explain the rest. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:41, 5 October 2013 (EDT)
Hey Scr7, I want to Brawl you to. But how would that work since Nintendo disabled using friend codes? Smashdude10 14:38, 25 January 2014 (EST)
:What do you mean friend codes are disabled? It must just be something about your internet settings on the Wii console. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 14:40, 25 January 2014 (EST)
Sorry, my bad. Nintendo disable the Wii numbers, not brawl codes. Since I haven't made my page yet, I will leave my brawl code here. 0647-7755-5563. Smashdude10 14:58, 25 January 2014 (EST)
:My friend code is on my userpage, when do you want to brawl (also what timezone do you live in)? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 15:23, 25 January 2014 (EST)
My timezone is EST. I think my time is about 5 hours ahead of your time. I can brawl between 5:00 and 8:00 ( Eastern Standard Time ), or in your case, I think it's about 12:00 and 3:00. Smashdude10 15:49, 25 January 2014 (EST)
:Isn't EST 5 hours behind GMT? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 15:53, 25 January 2014 (EST)
Yeah, EST is behind GMT. Sorry about that. In that case, I've thought of a time that would be good for both of us. I can brawl between 3:00 and 4:00, which should be 8:00 and 9:00 for you. Any day of the week that this time will be good. Smashdude10 16:03, 25 January 2014 (EST)


== "Finishing off" someone's work ==
== "Finishing off" someone's work ==
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And don't forget that the template should always be subst:'d and include the timezone. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Superlative 11:42, 12 October 2013 (EDT)
And don't forget that the template should always be subst:'d and include the timezone. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Superlative 11:42, 12 October 2013 (EDT)
:What do you mean by subst:'ing it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 11:45, 12 October 2013 (EDT)
:What do you mean by subst:'ing it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 11:45, 12 October 2013 (EDT)
::Use <code><nowiki>{{subst:unsigned|</nowiki></code> instead of <code><nowiki>{{unsigned|</nowiki></code>. Like signatures themselves, it can be on potentially every talkpage on the wiki, so we don't want them to be transclusions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Free 11:49, 12 October 2013 (EDT)
::Use <code><nowiki>{{subst:unsigned|</nowiki></code> instead of <code><nowiki>{{SUBST:Unsigned|</nowiki></code>. Like signatures themselves, it can be on potentially every talkpage on the wiki, so we don't want them to be transclusions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Free 11:49, 12 October 2013 (EDT)


==Yo Scr7==
==Yo Scr7==
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:My brawl friend code is on my userpage too. If you requested a brawl, what time do you want to do it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:17, 20 January 2014 (EST)
:My brawl friend code is on my userpage too. If you requested a brawl, what time do you want to do it? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:17, 20 January 2014 (EST)
I am talking about 3DS codes[[User:MetaMewtwoSoul|<span style="color:#009966">MetaMew</span>]]'''[[User talk:MetaMewtwoSoul|<span style="color:teal">twoSoul</span>]]'''[[File:600px-Yveltal.png|x20px]] 12:22, 20 January 2014 (EST)
I am talking about 3DS codes[[User:MetaMewtwoSoul|<span style="color:#009966">MetaMew</span>]]'''[[User talk:MetaMewtwoSoul|<span style="color:teal">twoSoul</span>]]'''[[File:600px-Yveltal.png|x20px]] 12:22, 20 January 2014 (EST)
:4957-3686-9398 then [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:25, 20 January 2014 (EST)
==SSBB Marth combos==
Hello Scr7. Because you asked about my things. I've played this game since its release in Europe and I've both practiced Marth for hundreds if not thousands of hours and played against countless of good players (I'm smashkng in both Smashboards and SMASHKNG All is Brawl). I started with maining Wario then Snake, then Ike and now Marth is my main. The combos I've listed are such I'm 100% sure are guaranteed excluding some Smash DI I've never seen anyone use against me so far or in any top Marth vs top player matches. I think that Dancing Blade can be DIed out after the third hit (at least with light characters like Falco and Meta Knight).
The thing with this game's mechanics is that many moves that don't tumble can barely be DIed at all, including Marth's Uair and Forward/Down Throw at low percents. Players will rarely Smash DI any of Marth's aerials except his Nair in obvious set ups (such as Marth doing a Fthrow to Nair on Meta Knight at 0%). Try yourself any landing Uair into something like Nair, Uair or Usmash at 0% (that means not doing the Uair early, but doing it right before landing). It's legit and very easy to execute because of the 10 frames buffering window in this game. I usually space it or cross them up in a way they don't expect it so that even when they block it I can get away with it unpunished most of the time. The Nair set up at high %s is pretty hard to land though. When you do it you usually leave your feet and head exposed, the first hit only lasts 2 frames and if it's not well spaced it's very punishable on block. I've gotten the KO several times before though. If you land that first Nair then the Up tilt definitely works unless they like SDI or something, which I've not noticed someone doing it cause in such situations cause people almost never expect it. The reason I don't think Dair is as bad as that guy said is because while I agree that it's pretty hard to land the Dair sweetspot. Even if I sourspot it I still often still keep the opponent in an unfavoreable position so I find it worth going for many times considering how big of a reward it can give when you succesfully sweetspot it on someone offstage.
I stick with Smashboards and All is Brawl because there are better competitive tips there from people like CJ and Pierce7d. I just felt like helping because I felt like the article didn't accurately explain how Marth/his moves work (which I can understand because it took me a lot of time before truelly understanding the good and bad sides of Marth and his moves). I don't really want to make an account here I just wanted to fix some small things. "[[Special:Contributions/176.70.140.191|176.70.140.191]] 14:08, 26 January 2014 (EST)"
:Good to know about your experience with this game. Anyway, are you sure the "top players" you're referring to are actually top players? Do they warrant an article on this wiki, do they have any notable tournament placings in national events? 100% guaranteed combos in Brawl that aren't grab releases or moves that can be chained into themselves/followed up with another move before the opponent is able to act out of the hitstun usually take an extensively large amount of testing.
:I can see what you mean about those aerial combos that you're bringing up. I have little knowledge about most of the characters' hitstun and ability to escape specific combos in Brawl, and I only really bother learning about stuff about the characters I main, though I'm aware that Marth can do stuff like forward/down throw → tipper forward smash. You're convincing me that the aerial things could work in a similar way, though I still don't have much knowledge on these things. I won't debate this too much, maybe you should bring it up to one of the more knowledgeable users on the wiki. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 14:48, 26 January 2014 (EST)
Actually I don't think there is a think as hitstun being dependent on characters. With Marth's throws for example it's all about his throws being "slower" on heavier characters. With top players I mean players like Mikeneko, Mr R and Leon. I've learnt a huge amount by just watching Mikeneko, who is IMO the best Marth. If you have good knowledge about Brawl then you should know all these 3 players. And I'm fairly sure that moves can hardly be DIed when they don't send in tumble state (moves start sending the opponent in a tumble state very early in general). That's why people combo a lot at low %s with MK Uairs into moves like another Uair, Nair or Up b and why Falco can chain grab at low %s for example. They can't air dodge as early when the move doesn't tumble either I think. Learning about the DI ability when the moves don't tumble is definitely relevant with Meta Knight and Pikachu. "[[Special:Contributions/176.70.140.191|176.70.140.191]] 15:15, 26 January 2014 (EST)"
:Yeah I've heard of and know about those three players. And I'm pretty sure that chains such as MK's up aerial/Sheik's forward tilt/Falco's down throw/etc. are possible because the next move can be performed within a low enough amount of frames so that the opponent is unable to act out of the hitstun via an air dodge or something. I'm also pretty sure that the characters not being able to air dodge due to the tumbling is in large part because of the move's knockback growth. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 15:21, 26 January 2014 (EST)
Yeah all those moves have little lag which is also a reason combos with those moves work. A landing Uair with Marth has very little lag as well (only 8 frames landing lag) which is why it can combo into other moves. Actually it's the lack of tumbling that makes them unable to hitstun cancel with Air dodge (with tumbling I mean hitting so that when they land they fall on their back unless they tech, the game is programmed so that when you get hit into tumble mode, which will always happen if you get hit by stronger moves, you can air dodge after like 13 frames or something like that). I don't have the hitstun frame data but without tumbling it should be around 25 frames for many moves like Sheik's Ftilt. "15:50, 26 January 2014 (EST)"
==Your sign==
The IP on your sign is correct. So is the ISP. But I'm on my iPad not a mac. And I use the google app bcuz safari is too laggy. You need to find a way to fix that.[[Special:Contributions/75.85.64.155|75.85.64.155]] 18:31, 26 January 2014 (EST)
:Uh what? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 18:40, 26 January 2014 (EST)
:If you're referring to the danasoft.com thingy on my page, it's not something I made. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 18:47, 26 January 2014 (EST)