Down smash: Difference between revisions

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→‎Notable down smashes: Quake hitboxes are no longer a thing since their description was WAY too vague.
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(→‎Notable down smashes: Quake hitboxes are no longer a thing since their description was WAY too vague.)
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*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Ridley]], [[Incineroar]], and [[King K. Rool]] all perform a short upwards hop during the startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labelled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which both possesses his characteristic [[Belly Super Armor]] and causes a quake hitbox (being one of only two down smashes along with [[Charizard]]'s to do so).
*[[Ridley]], [[Incineroar]], and [[King K. Rool]] all perform a short upwards hop during the startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labelled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]].
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also make it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also make it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to Meta Knight's characteristic range and [[transcendent priority]].
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to Meta Knight's characteristic range and [[transcendent priority]].
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