User talk:CanvasK/Archive 2: Difference between revisions

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:::::That sucks, sorry to hear about that. If you don't mind me asking, how did you go about framing for the taunts and idles and was there a specific cue (eg frame 1 minus a bit) you used to start? File stuff seems straight-forward. I don't mind taking up the task when I get the motivation. Trying to keep everything consistent and seamless for readers is the main thing that burns me out with these kinds of things; everything is smooth sailing after that. Hopefully you get a fix for your SD Card reader, things more important than gifs is affected by that. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:56, March 11, 2021 (EST)
:::::That sucks, sorry to hear about that. If you don't mind me asking, how did you go about framing for the taunts and idles and was there a specific cue (eg frame 1 minus a bit) you used to start? File stuff seems straight-forward. I don't mind taking up the task when I get the motivation. Trying to keep everything consistent and seamless for readers is the main thing that burns me out with these kinds of things; everything is smooth sailing after that. Hopefully you get a fix for your SD Card reader, things more important than gifs is affected by that. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:56, March 11, 2021 (EST)
::::::I always liked to show the taunt/idle animation after about 5-6 frames of showing the characters into their normal idle stance, and same for when when it ends. I believed that made the transition of movement less awkward, while still keeping it under a consistent 2.0 seconds. And yeah, trust me, sucks that whenever I want to play a game like Three Houses or BotW, I have to delete another for space issues. [[User:DigitalHazard|DigitalHazard]] ([[User talk:DigitalHazard|talk]]) 00:49, March 13, 2021 (CST)
::::::I always liked to show the taunt/idle animation after about 5-6 frames of showing the characters into their normal idle stance, and same for when when it ends. I believed that made the transition of movement less awkward, while still keeping it under a consistent 2.0 seconds. And yeah, trust me, sucks that whenever I want to play a game like Three Houses or BotW, I have to delete another for space issues. [[User:DigitalHazard|DigitalHazard]] ([[User talk:DigitalHazard|talk]]) 00:49, March 13, 2021 (CST)
== User images in infoboxes ==
Hey, Canvas. Since you're the most tech-savvy SmashWiki user I know, I thought I might ask for some help.
So recently, I have updated my SmashWiki profile pic with a drawing of my 'sona. Considering this drawing was made in MS Paint and has a resolution of 82 x 169 pixels (and given how long it took to make that picture, I would rather not go through the trouble to rework on it to make it larger), I would rather have it appear pixel perfect instead of appearing unappealingly large on my infobox, but I can't seem to find a way to adjust the image size with the infobox (Infobox Smasher) I am using. Do you know if SmashWiki has such a method?
On a somewhat related note, I'm also wondering if there is a way to make it so your profile pic automatically changes depending on a certain time without having to manually edit it yourself each and every time (for example, during the entirety of March, my icon would change to my green jacket variant. When the month of March ends, my icon would change back to my blue jacket variant). [[File:SmashTurtlesSig1.png|20px]][[User:SuperSmashTurtles|<span style="color: green;">'''SuperSmashTurtles'''</span>]] of the [[User talk:SuperSmashTurtles|<span style="color: lightgreen;">'''Turtle Tribe'''</span>]][[File:SmashTurtlesSig2.png|20px]] 10:00, March 17, 2021 (EDT)