Richter (SSBU): Difference between revisions

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Aside from a glitch fix and a single nerf to [[Cross]], Richter has been buffed slightly overall via game updates. Update 3.0.0 increased the range of his edge attack, yet decreased Cross' shield damage output as part of a near-universal nerf to projectiles. Following this, update 4.0.0 removed Richter's ability to perform the [[down air stall]] that he and many other characters with [[stall-then-fall]] down aerials could perform.
Aside from a glitch fix and a single nerf to [[Cross]], Richter has been buffed slightly overall via game updates. Update 3.0.0 increased the range of his edge attack, yet decreased Cross' shield damage output as part of a near-universal nerf to projectiles. Following this, update 4.0.0 removed Richter's ability to perform the [[down air stall]] that he and many other characters with [[stall-then-fall]] down aerials could perform.


After receiving only inconsequential changes and being absent from updates for a whole year, Richter received a number of decent buffs from update 9.0.0. Most notably, up smash has less start-up and ending lag, and gained more knockback. Neutral infinite received transcendent priority as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack deals more damage, though its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased. Lastly, [[Uppercut]]'s vertical range was increased.
After receiving only inconsequential changes and being absent from updates for a whole year, Richter received a number of decent buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack deals more damage, though its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased. Lastly, [[Uppercut]]'s vertical range was increased.


Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same.
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same.
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