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(→List of moves that trigger Special Zoom: I know for a fact that this stage used to have 'Always Zoom', because I'm the one who did the labbing on this effect. I AM guessing as to when it stopped doing this, but I'm pretty sure version 11 is when it was changed.) |
(→Overview: Rewriting the head section.) |
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{{technical data|What is/are the slowdown factor(s)?}} | {{technical data|What is/are the slowdown factor(s)?}} | ||
[[File:FinishZoomDuckHunt.jpg|thumb|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | [[File:FinishZoomDuckHunt.jpg|thumb|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | ||
Special Zoom activates when a fighter is hit by certain attacks: the background flashes blue with dramatic "spark" effects pointing towards the impact | Special Zoom activates when a fighter is hit by certain attacks: the background flashes blue with dramatic "spark" effects pointing towards the impact, time will substantially<!--If there's only one slowdown factor, replace the word "substantially" with the factor when it is found.--> slow down and the camera zooms in on the impact. Usually, the slowdown and camera zoom effects only last for a short moment in 1v1s and is often almost non-existent in games with more than two players, although there are some exceptions. A Special Zoom is usually accompanied by the sound effect previously only used by [[Little Mac]]'s [[KO Uppercut]] in ''[[Super Smash Bros. 4]]''. KO Uppercut, which previously had its own slowdown effect, now uses Special Zoom along with [[Cloud]]'s [[Limit Break]] special moves. | ||
During some Special Zoom events, camera control is disabled, though this is not consistently enforced. | During some Special Zoom events, camera control is disabled, though this is not consistently enforced. |