Marth (SSB4): Difference between revisions

346 bytes added ,  3 years ago
Very niche changes between Brawl/S4 not previously listed (Up Tilt and Counter; my terminology usage for counter might need to be reworded) -shaya
(Very niche changes between Brawl/S4 not previously listed (Up Tilt and Counter; my terminology usage for counter might need to be reworded) -shaya)
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**{{buff|Up tilt has less ending lag (FAF 40 → 34) which gives it a peculiar property; a move buffered during the end of the animation will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{buff|Up tilt has less ending lag (FAF 40 → 34) which gives it a peculiar property; a move buffered during the end of the animation will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100) making them much weaker.}}
**{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100) making them much weaker.}}
**{{nerf|Up tilt previously had much more powerful knockback on a "sourspot" hitbox for the last active frame, being a stronger KO move than tippered Up tilt and sourspot Up Smash. }}
**{{nerf|Up tilt has smaller hitboxes (5u/3.5u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}}
**{{nerf|Up tilt has smaller hitboxes (5u/3.5u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}}
*[[Down tilt]]:
*[[Down tilt]]:
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**{{nerf|Counter has more start-up with a shorter duration (frames 5-29 → 6-27).}}
**{{nerf|Counter has more start-up with a shorter duration (frames 5-29 → 6-27).}}
**{{nerf|Counter's hitbox has a shorter duration (frames 5-9 → 5-7) with no animation change, giving it less range behind Marth.}}
**{{nerf|Counter's hitbox has a shorter duration (frames 5-9 → 5-7) with no animation change, giving it less range behind Marth.}}
**{{nerf|Counter can no longer be wavebounced/b-reversed, which previously allowed it to negate its mid-air stall while moving quickly forward or away with it.}}
**{{change|Marth now grunts instead of talking when his Counter is triggered.}}
**{{change|Marth now grunts instead of talking when his Counter is triggered.}}
*[[Critical Hit]]:
*[[Critical Hit]]:
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