Rules: Difference between revisions

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| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
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| '''Mercy Rule''' || Smashdown only. When one player has enough points to automatically win the game, the game immediately ends.
| '''Mercy Rule''' || Smashdown only. When one player has enough points to mathmatically win the game, the game immediately ends.
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| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
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| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
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| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not.
| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. Enabled by default.
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| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
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| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 (increments of 10), after each game. The default is 30. Available in "Elimination" format.
| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format.
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| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
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