Olimar (SSBB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
Olimar points upwards and one of his Pikmin jumps up. How high the Pikmin jumps depends on the color of the Pikmin (blue Pikmin jump higher than purple Pikmin for example). Up smash has a surprisingly large hitbox and it is very fast for an up smash with low startup and ending lag. Up smash has decent combo potential as it can be used after an up or down throw and it could potentially combo into itself at lower percents. Barring up smash with white Pikmin, up smash is a fairly powerful up smash especially with purple Pikmin and when combined with its fast speed and deceptively large horizontal hitbox, it is one of Olimar's best KO options. Up smash with red or blue Pikmin can KO {{SSBB|Mario}} on {{SSBB|Final Destination}} at around 100% while up smash with yellow Pikmin KOes him around 10% later and white Pikmin cannot KO him until he is above 160%. Up smash with purple Pikmin is capable of KOing the entire cast on {{SSBB|Final Destination}} under 100%, KOing almost as early as {{mvsub|Lucas|SSBB|up smash|alt=Lucas' up smash}} with the added bonus of it being drastically faster than {{SSBB|Lucas}}'. Olimar can also perform a [[DACUS]] to make his up smash cover even more distance and while he gains a decent amount of extra distance with a DACUS, it is much shorter compared to some other DACUSes. Up smash is overall one of Olimar's best moves on the ground and using it correctly is a key part to playing him. | Olimar points upwards and one of his Pikmin jumps up. How high the Pikmin jumps depends on the color of the Pikmin (blue Pikmin jump higher than purple Pikmin for example). Up smash has a surprisingly large hitbox and it is very fast for an up smash with low startup and ending lag. Up smash has decent combo potential as it can be used after an up or down throw and it could potentially combo into itself at lower percents. Barring up smash with white Pikmin, up smash is a fairly powerful up smash especially with purple Pikmin and when combined with its fast speed and deceptively large horizontal hitbox, it is one of Olimar's best KO options. Up smash with red or blue Pikmin can KO {{SSBB|Mario}} on {{SSBB|Final Destination}} at around 100% while up smash with yellow Pikmin KOes him around 10% later and white Pikmin cannot KO him until he is above 160%. Up smash with purple Pikmin is capable of KOing the entire cast on {{SSBB|Final Destination}} under 100%, KOing almost as early as {{mvsub|Lucas|SSBB|up smash|alt=Lucas' up smash}} with the added bonus of it being drastically faster than {{SSBB|Lucas}}'. Olimar can also perform a [[DACUS]] to make his up smash cover even more distance and while he gains a decent amount of extra distance with a DACUS, it is much shorter compared to some other DACUSes. Up smash is overall one of Olimar's best moves on the ground and using it correctly is a key part to playing him. | ||
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|- | |- | ||
!Clean hit | !Clean hit | ||
|8-12 | |8-9, 10-12 | ||
|- | |- | ||
!Late hit (Red, Yellow, Blue and White Pikmin) | !Late hit (Red, Yellow, Blue and White Pikmin) | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''R, Y, B, W''' {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Hitbox|c= | |'''R, Y, B, W''' {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=20}} | ||
|- | |- | ||
|'''P''' {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Hitbox|c= | |'''P''' {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=23}} | ||
|- | |- | ||
|'''Olimar''' {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=25|s=LagPropE}}{{FrameStrip|t=Interruptible|c=7}} | |'''Olimar''' {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=25|s=LagPropE}}{{FrameStrip|t=Interruptible|c=7}} |
Latest revision as of 14:45, February 22, 2021
Overview[edit]
Olimar points upwards and one of his Pikmin jumps up. How high the Pikmin jumps depends on the color of the Pikmin (blue Pikmin jump higher than purple Pikmin for example). Up smash has a surprisingly large hitbox and it is very fast for an up smash with low startup and ending lag. Up smash has decent combo potential as it can be used after an up or down throw and it could potentially combo into itself at lower percents. Barring up smash with white Pikmin, up smash is a fairly powerful up smash especially with purple Pikmin and when combined with its fast speed and deceptively large horizontal hitbox, it is one of Olimar's best KO options. Up smash with red or blue Pikmin can KO Mario on Final Destination at around 100% while up smash with yellow Pikmin KOes him around 10% later and white Pikmin cannot KO him until he is above 160%. Up smash with purple Pikmin is capable of KOing the entire cast on Final Destination under 100%, KOing almost as early as Lucas' up smash with the added bonus of it being drastically faster than Lucas'. Olimar can also perform a DACUS to make his up smash cover even more distance and while he gains a decent amount of extra distance with a DACUS, it is much shorter compared to some other DACUSes. Up smash is overall one of Olimar's best moves on the ground and using it correctly is a key part to playing him.
Hitboxes[edit]
Red Pikmin[edit]
Yellow Pikmin[edit]
Blue Pikmin[edit]
White Pikmin[edit]
Purple Pikmin[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Clean hit | 8-9, 10-12 |
Late hit (Red, Yellow, Blue and White Pikmin) | 13-19 |
Late hit (Purple Pikmin) | 13-16 |
Interruptible | 33 |
Animation length | 39 |
R, Y, B, W | |||||||||||||||||||||||||||||||||||||||
P | |||||||||||||||||||||||||||||||||||||||
Olimar |
Lag time |
Hitbox |
Hitbox change |
Interruptible |