Priority: Difference between revisions

changed the wording of Bayonetta's smash attack to cause less confusion.
(Undoing the "undo" for Bayonetta's Smash attack. In Ultimate, Bayonetta's smash attack is divided into two sets of hitboxes. One set only hits grounded opponent, the other only hits aerial opponent. They overlap each other, but are coded differently. The grounded hitbox keeps Smash 4's low priority, but the aerial hitbox has transcendent priority that prevents it from being cancelled out. You can check the hitbox data in her page. Sorry for the trouble, I should have worded it better.)
(changed the wording of Bayonetta's smash attack to cause less confusion.)
Line 114: Line 114:
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|{{SSB4|Bayonetta}}
|{{SSB4|Bayonetta}}
|All [[smash attack]]s (except aerial hitbox in ''Ultimate'')
|All [[smash attack]]s (except the aerial-only hitbox in ''Ultimate'')
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
Line 262: Line 262:
|rowspan=2|{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBU}}
|-
|-
|All smash attacks (Aerial hitbox only)
|All smash attacks (aerial-only hitbox)
|-
|-
|rowspan=3|[[Bowser]]
|rowspan=3|[[Bowser]]
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