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*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[:File:LongdistancePocket.jpeg|custom variants]]. | *In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[:File:LongdistancePocket.jpeg|custom variants]]. | ||
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | *In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | ||
*In ''Ultimate'', any pocketed projectiles (produced by either special moves, or other [[ | *In ''Ultimate'', any pocketed projectiles (produced by either special moves, or other [[item]]s like the [[Ray Gun]]), character-produced items (such as {{SSBU|R.O.B.}}'s [[Gyro]]), and [[Food|edible objects]] are instead shown as icons. | ||
**Some of the icons change depending on the properties of the object that was pocketed. | **Some of the icons change depending on the properties of the object that was pocketed. | ||
***Objects with a [[Flame|fire]] effect are represented by an orange flame.{{ref|a}} | ***Objects with a [[Flame|fire]] effect are represented by an orange flame.{{ref|a}} | ||
***Objects that [[Windbox|push]] opponents are represented by a blue swirl.{{ref|b}} | ***Objects that [[Windbox|push]] opponents are represented by a blue swirl.{{ref|b}} | ||
***Objects with an [[ | ***Objects with an [[electric]] effect are represented by a yellow lightning bolt.{{ref|c}} | ||
***Objects with a [[Freezing|freeze]] effect are represented by a light blue chunk of ice. | ***Objects with a [[Freezing|freeze]] effect are represented by a light blue chunk of ice. | ||
***Explosive objects (such as [[Remote Bomb|those of Link]] and [[Bomb (Link)|his other incarnations]]) are represented by a black "bomb".{{ref|d}} | ***Explosive objects (such as [[Remote Bomb|those of Link]] and [[Bomb (Link)|his other incarnations]]) are represented by a black "bomb".{{ref|d}} | ||
***Certain objects with the [[ | ***Certain objects with the [[slash]] effect{{ref|e}} are represented by a pale crescent. | ||
***Objects that recover health are represented as a red apple.{{ref|g}} | ***Objects that recover health are represented as a red apple.{{ref|g}} | ||
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ||
***[[Rush Coil]], [[Poison Breath]], [[Eiha|Eiha/Eigaon]], and [[Pitfall | ***[[Rush Coil]], [[Poison Breath]], [[Eiha|Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in Animal Crossing menus. | ||
**Generic foods are the only items that are represented by icons. | **Generic foods are the only items that are represented by icons. | ||
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