Flare / Megaflare / Gigaflare: Difference between revisions

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==Overview==
==Overview==
Flare is a simple protectile, a red fireball that travels horizontally and explodes upon hitting an opponent, the stage, or another projectile. Charging the move for a short time causes it to become Megaflare, which turns blue and deals more damage, but does not travel as far. Charging even further causes the move to become Gigaflare, a larger and even more powerful attack, though significantly shorter-ranged. The move can be cancelled during the Flare and Megaflare stages with the shield button, but this simply stops the move; the charge cannot be stored for later.
All three versions of the move launches a projectile that travels horizontally. The projectile will explode upon hitting an opponent, the stage, or another projectile, or after travelling a certain distance.
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing.")
 
Flare is a red fireball that moves slowly and travels almost the entire length of Final Destination. Charging the move for a short time causes it to become Megaflare, which turns blue and deals more damage and moves faster, but only covers half the distance. Charging even further causes the move to become Gigaflare, a small projectile that results in an large and extremely powerful explosion, though significantly shorter-ranged, barely past melee range. The move can be cancelled during the Flare and Megaflare stages with the shield button, but this simply stops the move; the charge cannot be stored for later.
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing.") Releasing Gigaflare will also cause the screen to slightly darken.
 
While moving, the projectile can be reflected and absorbed normally. However, the explosion itself is not considered a projectile and cannot be reflected or absorbed. Spacing is crucial when using a reflector or absorber, as they will not offer any protection against the damaging explosion. Absorbing the projectile will only heal based on damage what the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors however will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough to instantly KO.
 
Charging Flare is extremely potent at the ledge. When properly spaced and timed, Gigaflare can potentially cover every possible ledge option, often resulting in extremely early kills. Flare and Megaflare can be used against an offstage opponent, as they are both fairly large and travels a good distance. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure.


==Instructional Quotes==
==Instructional Quotes==
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