Judge: Difference between revisions

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In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.
In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.


In ''Ultimate'', it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll.
In ''Ultimate'', it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll. In addition, if the player is the lowest-ranked player in a match (has fewer stocks or points than any other player), there is a 50% chance of getting a 9 in the last 5 seconds of the match, though this doesn't allow getting two in a row. If the special 50% doesn't succeed, the standard randomization happens, which might mean getting a 9 the "normal" way.<ref>https://twitter.com/Meshima_/status/1356748433034477570</ref>


The effects associated with these numbers are as follows:
The effects associated with these numbers are as follows:
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*Judge is the only one of Mr. Game & Watch's special moves to not be represented in [[Flat Zone 2]] and [[Flat Zone X]].
*Judge is the only one of Mr. Game & Watch's special moves to not be represented in [[Flat Zone 2]] and [[Flat Zone X]].
*In the original ''Game & Watch'' game, the number 7 displays with the F segment lit (i.e. with a hook at the top left); it has a different rendition without the F segment in ''Smash''.
*In the original ''Game & Watch'' game, the number 7 displays with the F segment lit (i.e. with a hook at the top left); it has a different rendition without the F segment in ''Smash''.
==References==
<references/>


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}