Bowser (SSBU)/Neutral aerial: Difference between revisions

Added description.
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bowser's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...)
 
(Added description.)
Tag: Mobile edit
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]]
[[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]]
{{competitive expertise}}
 
==Overview==
==Overview==
An aerial cartwheel. While it is difficult to connect all 4 hits successfully, it is incredibly [[Damage|damaging]] for an aerial attack, and it can even open up KO confirms on landing, such as into [[Bowser (SSBU)/Forward aerial|forward aerial]], [[Bowser (SSBU)/Back aerial|back aerial]], and [[Bowser (SSBU)/Up aerial|up aerial]]. This makes it Bowser's best [[combo]] starter when landing with it, as even at low percentages it can combo into an [[Bowser (SSBU)/Up tilt|up tilt]] and [[Bowser (SSBU)/Up smash|up smash]]. It comes out on frame 8. However, the hits after the first don't connect very reliably due to their [[knockback scaling]] and the attack has poor range, with the hitboxes for each hit appearing on specific points on Bowser's hands and feet. It also has a noticeable [[landing lag]] (15 frames) and cannot [[auto-cancel]] in a [[short hop]].
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}