Bowser (SSBU)/Neutral aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bowser's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...) |
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[[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]] | [[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
An aerial cartwheel. While it is difficult to connect all 4 hits successfully, it is incredibly [[Damage|damaging]] for an aerial attack, and it can even open up KO confirms on landing, such as into [[Bowser (SSBU)/Forward aerial|forward aerial]], [[Bowser (SSBU)/Back aerial|back aerial]], and [[Bowser (SSBU)/Up aerial|up aerial]]. This makes it Bowser's best [[combo]] starter when landing with it, as even at low percentages it can combo into an [[Bowser (SSBU)/Up tilt|up tilt]] and [[Bowser (SSBU)/Up smash|up smash]]. It comes out on frame 8. However, the hits after the first don't connect very reliably due to their [[knockback scaling]] and the attack has poor range, with the hitboxes for each hit appearing on specific points on Bowser's hands and feet. It also has a noticeable [[landing lag]] (15 frames) and cannot [[auto-cancel]] in a [[short hop]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 14:02, January 12, 2021
Overview
An aerial cartwheel. While it is difficult to connect all 4 hits successfully, it is incredibly damaging for an aerial attack, and it can even open up KO confirms on landing, such as into forward aerial, back aerial, and up aerial. This makes it Bowser's best combo starter when landing with it, as even at low percentages it can combo into an up tilt and up smash. It comes out on frame 8. However, the hits after the first don't connect very reliably due to their knockback scaling and the attack has poor range, with the hitboxes for each hit appearing on specific points on Bowser's hands and feet. It also has a noticeable landing lag (15 frames) and cannot auto-cancel in a short hop.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hitboxes (early, mid, late) | 8-13, 14-17, 18-29 |
Ending autocancel | 41- |
Interruptible | 48 |
Animation length | 66 |
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Landing lag
Interruptible | 16 |
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Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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