Super Smash Bros. Ultimate

Power Wave: Difference between revisions

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==Overview==
==Overview==
[[File:AerialPowerWave.jpg|right|300px|thumb|The aerial version of Power Wave.]]
[[File:AerialPowerWave.jpg|right|300px|thumb|The aerial version of Power Wave.]]
Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Much like [[Hadoken]], the move has two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!", "Rock you!", or "Hah!". Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. On the other hand, if Power Wave has been out for a while, it is possible to follow up with [[Crack Shoot]] or even [[Buster Wolf]].  
Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the [[Hadoken]], the move travels at two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!", "Rock you!", or "Hah!". Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if a Power Wave has been active for a while, it is possible to follow up with [[Crack Shoot]] or even [[Buster Wolf]].  


If used in the air or at the edge, Power Wave will instead be a burst of energy that covers a small distance around him. This version does more damage and knockback in exchange for range. The aerial Power Wave has [[transcendent priority]] akin to {{SSBU|Wolf}}'s [[Blaster]], allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for [[gimp]]ing opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. It’s also considered a projectile as well like its ground version despite it’s appearance.  
If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front Terry. This version does more damage and knockback in exchange for range. The aerial Power Wave has [[transcendent priority]] akin to {{SSBU|Wolf}}'s [[Blaster]], allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for [[gimp]]ing opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its' appearance, it is considered a projectile like the grounded version.


===Canceling===
===Canceling===
Terry can perform a Power Wave out of some standard attacks, as part of his special-canceling mechanic. By pressing the special button after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Power Wave. Compared to some of his other special moves, Power Wave is not nearly as effective for follow-ups. This is due to Power Wave's very high endlag (FAF of 50), which at close range can even be unsafe on hit.  
Terry can perform a Power Wave out of some standard attacks, as part of his special-canceling mechanic. By pressing the special button after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Power Wave. Compared to some of his other special moves, Power Wave is not nearly as effective for follow-ups. This is due to Power Wave's very high endlag (FAF of 50), which at close range can even be unsafe on hit.  


However, there are niche scenarios where cancelling into Power Wave can be favorable. Once [[forward tilt]] sends into tumble, [[Burning Knuckle]] and [[Buster Wolf]] are no longer valid followups. In this scenario, Power Wave becomes more viable to keep up the pressure. Cancelling into aerial Power Wave through [[neutral aerial]] is also viable off-stage for more effective gimps, as aerial Power Wave can occasionally be difficult to connect. Outside of these scenarios, however, cancelling into Power Wave is almost completely suboptimal.
However, there are niche scenarios where cancelling into Power Wave can be favorable. Once [[forward tilt]] sends into tumble, [[Burning Knuckle]] and [[Buster Wolf]] are no longer valid followups. In this scenario, Power Wave becomes more viable to keep up the pressure. Cancelling into aerial Power Wave with a [[neutral aerial]] is also viable off-stage for more effective gimps, as aerial Power Wave can sometime be difficult to connect. Outside of these scenarios, however, cancelling into Power Wave is almost completely suboptimal.


==Instructional quote==
==Instructional quote==
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[[File:PowerWaveOrigin.png|thumb|left|200px|Terry using a Power Wave in ''{{s|wikipedia|Fatal Fury 2}}''.]]
[[File:PowerWaveOrigin.png|thumb|left|200px|Terry using a Power Wave in ''{{s|wikipedia|Fatal Fury 2}}''.]]
[[File:PowerWave96Origin.png|thumb|right|200px|Terry using a Power Wave in ''{{s|wikipedia|The King of Fighters '96}}''.]]
[[File:PowerWave96Origin.png|thumb|right|200px|Terry using a Power Wave in ''{{s|wikipedia|The King of Fighters '96}}''.]]
Power Wave is a special move within Terry's repertoire that has stuck with him since the original ''Fatal Fury'', making an appearance alongside him in every following ''Fatal Fury'' title and later in ''The King of Fighters'' series. The move is typically a quarter-circle towards opponents much like the Hadoken but this element is not seen in ''Super Smash Bros. Ultimate'', with the motion instead being given to Burning Knuckle. The aerial version is based on the shorter-ranged version of the move seen in ''The King of Fighters '96'' through ''The King of Fighters '98''.
Power Wave has been one of Terry's special moves since the original ''Fatal Fury'', being used by him in every following ''Fatal Fury'' title and in ''The King of Fighters'' series. The move is typically a quarter-circle forward, much like the Hadoken, but in ''Super Smash Bros. Ultimate'', the quarter-circle forward motion is instead assigned to Burning Knuckle. As a result, Power Wave lacks a command input in "Smash." The aerial version is based on the short-ranged version of the move as seen in ''The King of Fighters '96'' through ''The King of Fighters '98''.
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Revision as of 03:18, January 7, 2021

Power Wave
Terry Neutral B SSBU.gif
Power Wave in Ultimate.
User Terry
Universe Fatal Fury

Power Wave (パワーウェイブ, Power Wave) is Terry's neutral special move in Super Smash Bros. Ultimate.

Overview

from SmashBrosJP's twitter.
The aerial version of Power Wave.

Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the Hadoken, the move travels at two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!", "Rock you!", or "Hah!". Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if a Power Wave has been active for a while, it is possible to follow up with Crack Shoot or even Buster Wolf.

If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front Terry. This version does more damage and knockback in exchange for range. The aerial Power Wave has transcendent priority akin to Wolf's Blaster, allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for gimping opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its' appearance, it is considered a projectile like the grounded version.

Canceling

Terry can perform a Power Wave out of some standard attacks, as part of his special-canceling mechanic. By pressing the special button after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Power Wave. Compared to some of his other special moves, Power Wave is not nearly as effective for follow-ups. This is due to Power Wave's very high endlag (FAF of 50), which at close range can even be unsafe on hit.

However, there are niche scenarios where cancelling into Power Wave can be favorable. Once forward tilt sends into tumble, Burning Knuckle and Buster Wolf are no longer valid followups. In this scenario, Power Wave becomes more viable to keep up the pressure. Cancelling into aerial Power Wave with a neutral aerial is also viable off-stage for more effective gimps, as aerial Power Wave can sometime be difficult to connect. Outside of these scenarios, however, cancelling into Power Wave is almost completely suboptimal.

Instructional quote

Super Smash Bros. Ultimate Move List Terry (SSBU) Punch down and send a shock wave along the ground. The range of the shock wave is shorter in the air.

Origin

File:PowerWaveOrigin.png
Terry using a Power Wave in Fatal Fury 2.
Terry using a Power Wave in The King of Fighters '96.

Power Wave has been one of Terry's special moves since the original Fatal Fury, being used by him in every following Fatal Fury title and in The King of Fighters series. The move is typically a quarter-circle forward, much like the Hadoken, but in Super Smash Bros. Ultimate, the quarter-circle forward motion is instead assigned to Burning Knuckle. As a result, Power Wave lacks a command input in "Smash." The aerial version is based on the short-ranged version of the move as seen in The King of Fighters '96 through The King of Fighters '98.

Gallery

Names in other languages

An icon for denoting incomplete things.
Language Name
Japan Japanese パワーウェイブ, Power Wave
UK English Power Wave
Quebec French (NTSC) Power Wave
Germany German Power Wave
Mexico Spanish (NTSC) Power Wave
Italy Italian Power Wave
South Korea Korean 파워 웨이브, Power Wave
Netherlands Dutch Krachtgolf
Russia Russian Энергетическая вoлна